NFS-Planet



NFS 7: Interview with Chuck Osieja Saturday, 16.08.2003
NFS UndergroundThe onlinemagazine Gamespot set up a Q&A with Chuck Osieja, the executive producer on Need for Speed Underground. On the three pages of the interview Osieja talks about Need for Speed Underground, the techniques. graphics and challenges.

So he mentions that Need for Speed Underground is built on the PS 2 Hot Pursuit 2 Engine, for not spending half the development cycle rewriting rendering code.

The amazing part of the engine that we're using to build Underground is its flexibility. The team has done a great job of creating common code that works with little or no augmentation on all the platforms. We've been very successful at having everything work on every platform.

Although all the platforms have their strengths and weaknesses, the team wanted to make sure that no platform was shortchanged because we couldn't create a specific technique on a console due to hardware limitations. I know what you're thinking--"Sure, sure, you just don't want to tell us which of your 'kids' is the ugliest." It's really not the case. Sit all four platforms side by side and you'd have a hard time telling me which is which. In our game theaters in the office, where we have all the platforms set up, you oftentimes have to try multiple controllers before you figure out which platform is showing. It's a big win for the consumer, since you usually have to sacrifice something on each platform. The first time we showed the game at E3, we were asked if it was running on an Xbox. It was actually on the PS2.

So we might are going to have a console menu on the PC, but therefore there won't be any disadvantages like in Hot Pursuit 2...

Regarding moving the releasedate, Osieja answers the following:
It has definitely been a tough dev cycle, but the support that we've gotten from the company has turned an impossible task into a very achievable goal. When we decided to move the date, it was important to everyone involved that we maintain the feature set and integrity of what we initially set out to build. EA supported us 100 percent and has removed every roadblock that might have tripped us up along the way, helping us focus on building the best Need for Speed ever.

Read the full Q&A here:

» Need for Speed Underground Q&A @ Gamespot
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