NFS-Planet



NFS C: First Impressions Mittwoch, 30.08.2006
NFS CarbonSmoothie, the Community Manager from EA posted at the official boards his first impressions of Need for Speed Carbon:

I'll do my best to not sound like the "company guy", but sometimes it goes w/ the territory.

Let me say that each year, I think the team really hits a strong bar in game development and that they won't be able to surpass that the following year.

Once again, I was wrong.

NFS Carbon is shaping up to be an amazing title. The feel is very similar to NFSMW which I liked a lot, but some of the new aspects of Carbon really stand out.

First, the car list. I won't go into too many details as the 2nd list unveiling is sometime next week. But suffice to say, it's got a great mix of exotic, tuner and muscle cars. Much better than what was in NFSMW and they all handle differently. No joke. The muscle car I played with forces you to react differently than the tuner and exotic car I played with. Awesome job there. (Go Kristian!)

Second, drifting. Friggin sick! The element of speed was definitely lacking in Underground 2 and I really didn't give it much thought until playing Drift in Carbon. This is going to be a big deal for people and tie this back into car handling, you guys are going to have a big challenge on your hands.

Canyon Duel. I don't know where to start here. First, the premise is a good one. For anyone who's seen Initial D, you'll feel right at home. The idea of falling off a cliff really adds to the intensity. Speaking of intensity, the music for this mode is PERFECT. The composition really adds to the white knuckle feel of racing down the mountain trying to beat your opponent.
A fantastic job here yet again.

Autosculpt - I don't think I have the words to express how cool this feature is. The idea of being able to tweak out your car based upon your personal style is ingenious. You'll only see another car that looks like yours by design, the system is that complex. But so easy to learn and really adds to the flavor of customization. Add to that the ability to modify vinyls, it's not just a step above past NFS games, but a huge leap.

Crews & territory - Very, very cool. Team racing hasn't really been done as successfully in the past and again, a huge leap forward for that gameplay feature. I was skeptical of how this would work at first, but having played around with it, I think it's well implemented and even cooler that it's an option, not a requirement.

Online - Ohhh, I CAN'T WAIT to talk about this. Y'all are going to have to shut up thinking we didn't come out with a bang on this time.


» Thread @ EA Boards
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