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NFS U: Flashgame |
Thursday, 23.10.2003 |
Electronic Arts made a small flashgame to Need for Speed Underground, with which you can have your fun until the release fof the game. Quite funny.
NFS Challenge Flashgame
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NFS U: Interview with Greg Uhler |
Monday, 20.10.2003 |
At the official website of Need for Speed Underground there is an interview with Greg Uhler. He is the "Drift Mode Producer", and speaks about the Drift Mode in NFS Underground.
Excerpt:
What prompted the inclusion of the Drift mode in the game? What can you tell us about it that sets the Drift mode apart from the other modes? Is this mode going to be available online? If so, what statistical information will be tracked for users?
The inspiration for Drift mode came from looking at what people are doing with tuner cars in the real world. Obviously, many of them drag race their cars, but there are a number of them turning to Drifting as the newest form of showing off their cars (and car control.)
Drift mode is different than any other mode in the game because players are judged not by time, but by style. Drift mode rewards players for two things: speed and getting sideways. The faster you go and the more sideways your car is, the more points you will receive.
In the offline version of the game, you are alone on the drift tracks and compete against AI scores (kind of like rally racing, but for points rather than time.) But in the online version, up to four people compete simultaneously on the drift tracks.
It's much more exciting drifting online, because collisions with other cars make both cars lose their points for the current drift, so watch out! We even keep track of the highest average lap scores online for each track.
NFS U: Interview with Greg Uhler<br>
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Preorder NFS Underground (PS2)
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NFS U: Interview with Michelle Frey |
Saturday, 18.10.2003 |
At the official Need for Speed Underground website you can find an interview with Michelle Frey, responsible for Audio Engineering.
Excerpt:
CT: How much of an impact do you think having accurate, authentic sound makes on a game?
There is a big difference between driving a V4, 132bHP to a fully modified turbo in-line 6, 300bHP with a whole lot of torque. Then again take nitrous. You would never hear it in the real world. How totally unsatisfying for the user if we kept it authentic! So for game play you have to push things a little and accentuate the sound to give the user a satisfying experience.
Michelle Frey Interview @ Needforspeed.com
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NFS U: Demo delayed |
Thursday, 16.10.2003 |
Electronic Arts announced today, that the release of the demoversion of Need for Speed Underground is planned for the first week of November. The will have the size between 250 and 300 MB.
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NFS U: New Preview |
Wednesday, 15.10.2003 |
The onlinemagazine Gamespot wrote a detailed preview of Need for Speed Underground. Additionally they offer some new screenshots and videos. Read the preview by clicking on the following link:
NFS U: Preview @ Gamespot
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NFS 7: System Requirements |
Tuesday, 14.10.2003 |
On my request, if there are differences between the console- and PC-versions of Need for Speed Underground, I got an answer from EA, that there won't be any serious changes, except the adjustment on the hardware. This even goes so farm that you wouldn't notice if you drive in online-mode against a PC- or PS2 gamer...
Additionally the system requirements are defined a little bit more precise. You should have at least a PC with 800 Mhz and 128 MB Ram to run NFS Underground. The specific requirements you can find here:
NFS 7: System Requirements
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