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NFS C: The delay in Europe extends |
Friday, 27.10.2006 |
Until now only the release of the german version of Need for Speed Carbon has been moved to November 9th and it was unclear whether this delay only affects Germany or whole Europe.
Back then EA Germany sent us this:
"Because of the high number of pieces for the Need For Speed - production and the limited bandwidth at the pressroom we head to move back the release date for one week."
Now nfscarbon.nl reports that the release date in the Netherlands has been moved back to 8th November too. If this delay really affects whole Europe is still not clear, since Electronic Arts UK still states the releasedate to be 3rd November...
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Comments (3) |
NFSU2: Onlineserver back online! |
Thursday, 26.10.2006 |
Initially the servers for the onlinemode of Need for Speed Underground 2 have been shut down after official announcement. As it seems the servers are back online - as Daywalker455 reports in our boards.
Go get your NFSU2 and happy gaming! :)
Thread in our german boards
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Comments (1) |
NFS C: Map Presentation in 3 new Videos |
Thursday, 26.10.2006 |
In drei new videos three maps of Need for Speed Carbon are presented: Downtown, Fortuna und Kempton.
You can see the Art Director Neil Eskuri giving some comments and you see the maps in development mode and the final ingame version.
Download in our Movies-Section:
NFS C: Movies
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Comments (5) |
NFS C: Details about Wii Controls |
Wednesday, 25.10.2006 |
Finally there are some details about the controls of Need for Speed Carbon on Nintendo's Wii Console. N'Gai Croal posted an article at the Technology Section of Newsweek, which explains how to play the game on the Wii console.
Excerpt:
The default driving scheme is similar to other Wii racing games in that it only uses the Wii remote for steering. "The Wii target market is more casual, so that's why this is the default control," said Larry LaPierre during our hands-on session a couple of weeks ago. "Non-gamers had no trouble picking it up. The longest it takes to get the hang of it is 30 minutes. But experienced gamers didn't like it as much. So we have alternatives."
Those alternatives use both the Wii remote and the nunchuk attachment. In the first one, you rotate the nunchuk left and right to steer, and tilt the Wii remote forwards or backwards from a 45-degree position to accelerate or brake, respectively. For both the second and third alternatives, you hold the Wii remote at a 90 degree angle and tilt it forward to accelerate, while using the Z-button on the nunchuk to brake. The difference is that in the second alternative, you rotate the nunchuk to steer; in the third, you steer with the nunchuk's analog stick.
NFS Carbon Wii Control @ Newsweek
NFSUnlimited (Source)
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Comments (9) |
NFS C: Hands-On & 4 new Movies |
Wednesday, 25.10.2006 |
The onlinemagazine IGN published a Hands-On and 4 new videos of the Xbox360 version of Need for Speed Carbon. The videos show some racing scenes, the crew and parts of the map.
Excerpt from the Hands-On:
Auszug aus dem Hands-On:
Overall, Carbon repeats the things that Most Wanted did well and tweaks them ever so slightly. It's got a big, wide-open city that you can cruise in. You can pick any race at almost any time and quickly join one without being forced to drive there. Instead of a black list of 15 racers, you've got four major territories to convert, and you'll easily race in 100 competitions before winning them all back. The game feels stable at about 30 FPS on Xbox 360, and it looks sharper and more colorful than last year's endeavor. You'll see more of the shiny, flashing night time scenes from Underground 1 and 2, as opposed to the Pacific North West looks of Most Wanted. In fact, come to think of it, Carbon feels a lot more like Need for Speed Underground 2.
On the whole, the cars are lighter and less sticky than last year's cars, while the sound is just as over-the-top as before. Unlike the heavy metal and rock soundtrack from last year, this game offers more electronica and techno tracks, which work just as well. I didn't find myself getting into too many cop chases, and that's probably because the game's structure doesn't require that I pick "Milestones," which forced the issue. Perhaps I'll find more later on in the career mode. Lastly -- and admittedly, we still have to test this -- Carbon offers a full list of online challenges, which we'll get to later this week.
Download here:
(Thanks to Renifer for the info.)
NFS Carbon Hands-On @ IGN
NFS Carbon Videos @ IGN
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Comments (2) |
NFS C: 5 new Screenshots |
Wednesday, 25.10.2006 |
We have some more: Since yesterday there were 5 new screenshots of Need for Speed Carbon available in our screenshots-section:
NFS C: Screenshots
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Comments (1) |
NFS C: 14 new Screenshots |
Wednesday, 25.10.2006 |
Worthplaying published 14 new screenshots of Need for Speed Carbon.
You can watch them under the following link:
(Thanks to Renifer for the info.)
NFS Carbon Screenshots @ Worthplaying
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Comments (8) |
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