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NFS Shift: Interview with Ian Bell |
Friday, 03.07.2009 |
Ian Bell from the Slightly Mad Studios answers some questions about the upcoming Need for Speed Shift on NeedforSpeed.com. Although he is quite enthusiastic about the game, this interview contains some interesting information, how the developers handle the physics in the game and how they are trying to connect realism with action.
There are four levels to the driving model, and all driving models give you the choice of using visual damage only or 'full' (performance) damage. Again, the engine supports any level of realistic visual to physical damage but we will be tuning the levels to ensure a fun experience. Bumpers will fly off, hoods will be popped open, doors will be bashed in, and if you've got full damage on, your suspension will bend, your steering will pull or get sloppy, and your engine will be destroyed, barely limping around to the end of the race. We made the decision to keep the focus on action without critically severe punishment, since this is a racing game, not a crashing game. There will be consequences to your actions with full damage on, and it will likely destroy your race, but you will always be able to at least limp across the finish line to collect your profile points.
Sounds like an interesting decision, that you're not able to completely wreck your car, but this could be the bridge between sim and action fans. Hardcore simulation gamers will have a "Pro" mode, which feels more natural and will also raise the bar for handling.
Additionally the physics engine sounds quite impressing, as the game is able to reflect the tiniest details like tire deformation based on g-forces, tire pressures and rubber thickness. As Ian Bell says: "[...] only the most diehard sim fans will notice, but we know it's there."
Better you read the complete interview yourself here:
NFS Shift: Interview with Ian Bell
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Comments (2) |
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#2: von Fedska:Undercover
(05.07.2009 14:46) |
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sounds
sounds fantastic
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#1: von C€RB€RU$
(04.07.2009 01:05) |
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"SHIFT is an evolution of this vision, not an evolution of any particular game. Never before have you played a game with such an intense, visceral racing feel that truly puts you in the car and makes you wince from the expectation of pain when you get it wrong and end up in a wall or bashing doors with a rival. We bring all the intensity and physicality of a first person shooter to the racing genre."
SOUNDS FKN AWESOME
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