Need for Speed for PC will be released on Match 15th 2016 in North America, rest of the world on March 15th! Origin-Access members can get their hands on the game on March 10th.
The PC version will feature unlocked framerate, 4K resolution and High Fidelity Sound. Additionally you'll have wheel and peripheral support (Thrustmaster, Logitech, Fanatec) as well as manual transmission.
The PC version will contain all updates from the consoles, only the recent showcase update will come shortly after the PC launch.
Need for Speed gets a new update next week, called the "Showcase Update"!
Among other things the game will get Snapshot Pro mode, which will allow you to create some stunning photos of your favourite car. You'll be be able to manoeuvre the camera around the car, apply a number of custom settings such as depth of field, brightness, contrast, vignette, saturation and more.
Another new feature is the possibility to share wraps with other players. You can offer your selfmade wraps for download and other players can download them and use it on their own car.
You can find a complete list of all changes here:
New Feature: Wrap Sharing
New Feature: Snapshot Pro Mode
A new "Splash" screen which gives players information on what is included in the new updates from the Living Game
A new Snapshot overview screen in the Need for Speed Network menu so you can find out more about your snapshots
Improvements to Kickbacks and likes on snapshots
100+ new customization items for a variety of cars
License plates are back. Apply around 10 different license plates to your car for more in depth customization
We've made more improvements and bug fixes to multiplayer. You can now play with like-minded people, if you want to play competitive then you can now select this option when matchmaking and join a world with people who also want to play competitive.
3 new Trophies and achievements
Drive through a Gas Station and repair your car on the fly.
A variety of tweaks and improvements including AI, player feedback, Gameplay and World
Fixed a couple of bugs for Eddie's challenge
Multiple stability fixes
The update will be released on February 3rd on Playstation 4 and Xbox One. The PC version of Need for Speed is not available yet, but should arrive in Spring 2016.
The latest Need for Speed was released in November 2015 for Playstation 4 and Xbox One. While we are still waiting for the PC version (Spring 2016), EA/Ghost Games is preparing for the next NFS title.
The swedisch development studio is looking for an UI Software Engineer (see job offer), who should work on the "next Need for Speed". Additionally two other job offers describe the tasks for a Senior Vehicle Artist and a Development Director, which contains (among other things) working with collisions and damage. Maybe a hint for upcoming features?
The next update for Need for Speed was released and brings plenty new changes. Eddie returns with 15 Challenges to Ventura Bay and you can get your hands on his Nissan Skyline. The REP-level was increased to 70, there are new trohpies, music and tuning parts.
The changes in detail:
Brand new progression thread unlocked at Rep Level 25. Eddie and Melissa are back and ready for a new challenge in Ventura Bay. 15 new events with a great reward at the end
Unlock Eddies Nissan Skyline GT-R V-Spec (1999)
12 new Donor car collectables hidden around Ventura Bay
10 Urbex spots – Collect interesting spots around Ventura Bay
113 New customisation items for a selection of cars
New screens in My NFS to track new collectables and progression
Rep Level has now been increased to 70, each level unlocking new decals for the Wrap editor
3 New Achievements & Trophies
New Daily Challenges and new rewards
Hundreds of new decals so you can make your favourite Need for Speed cars
20+ Pre-set Wraps from Most Wanted, Underground and Pro Street
A selection of new music tracks to remind you of the old days
Ability to mute new phone calls
Phone call improvements
You can now customize brake discs and calipers!
Improvements to AI
Various bug fixes and stability improvements
Additionally some songs from previous Need for Speed games were added to the soundtrack:
The first patch for Need for Speed is ready for download today on Playstation 4 and Xbox One, which brings some improvements to the game.
These are the changes:
AI Catch UP: The "rubberband-effect" is more balanced
Community-Events: With three types of community-events (Bonus-Cash, Discount, Bonus-REP) you can collect money, discounts or REP
Icon Cars Ken Block’s Hoonicorn and Morohoshi’ Lamborghini Diablo SV will be able to be obtained
Neon Lights: With the Lamborghini Diablo SV of Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only.
Color Picker 2.0: Th wrap editor features an improved color selection
Mirror Decal: You can mirror layers now
REP-Increase: he REP limit will be increased from 50 to 60.
New Trophies and Achievements: Fanbol, Iconoclast and Mental Unblock are to be earned
Need for Speed will receive the first patch in November, which should fix the "rubberband AI" and the framerate problems on Xbox One.
Additionally the update will cover the following issues on Playstation 4 and Xbox One:
- More balanced ‘AI Catch Up’
- New Wrap Editor features:
- Mirror functionality
- Improved colour picker
- Hoonicorn and Morohoshi-San Diablo
- Gifted upon completion of their respective narrative threads
- First look at neons
- Early in development version on Morohoshi-San’s Diablo
- REP increase 50-60
- 3x Trophies & Achievements
- New daily challenges
- 30x new pre-set wraps
- General bugs, tweaks and improvements
You can find details about the update in the newspost from Ghost Games:
Need for Speed was released this week, at least for Playstation 4 and Xbox One, PC players will have to wait until Spring 2016. As in most games, Need for Speed will also get DLCs which extend the game after the release.
In an interview with VICE the Creative Director Craig Sullivan announced that the developers won't charge players for upcoming DLCs. All content is given away for free:
All I can say is, honestly, hand on heart, is there are absolutely no plans to charge for content in this game. We're going to give you everything for free. I've seen the plans for what's going to happen over the next few weeks and months – there's nothing in there, by which I mean, we don't even have the ability to charge you in the game. There's no store to speak of.
Everything we're doing is focusing on listening to what the fans are asking for. They're certainly not saying to us, "Can you build a load of stuff and charge us for it?" They're not saying that, so we're not doing that. I know some people when we do press like this, they say, "Yeah, but I'm sure it'll all change in a week or two, or six months." It's not going to. The plan is that there are no transactions in this game. All of the content that we're going to give you – a pretty substantial amount in the future, starting pretty soon – is going to be free. That's what players deserve.
You can find the complete interview with Craig Sullivan at Vice here:
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