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NFS C: Q&A @ NFSUnlimited.net Dienstag, 03.10.2006
NFS CarbonUnsere Partnerseite NFSUnlimited hat mit den Produzenten von Need for Speed Carbon ein Interview geführt und dabei einige interessante Punkte angesprochen. Hier ein kleiner Auszug:


NFSUnlimited.net: Features like 'catch-up' and performance matching in recent games have gamers crying foul. Does this philosophy continue in Carbon?

Kristian von Fersen: We've spent a lot of time this year balancing the AI and tuning the various car classes and tiers within them. Overall, I think that players will notice a much more realistic experience based on the different performance levels of the cars. For instance, it makes sense that a car such as the Mazda RX8 can't keep up with a car like a Lamborghini Murciélago and vice versa. As players progress through the game, they'll reach certain points where the car they're driving just can't quite compete with the competition and they'll have to head to the car lot to make a step up in performance. I think this is a key difference from Most Wanted where you could, through the use of upgrades, make a low end car that could compete with some of the fastest cars in the game.


» NFS C: Q&A @ NFSUnlimited.net
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» Need for Speed Carbon Collector´s Edition (PS2) bei Amazon vorbestellen
» Need for Speed Carbon (Xbox) bei Amazon vorbestellen
» Need for Speed Carbon (Nintendo Wii) bei Amazon vorbestellen
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