NFS-Planet



NFS U: Interview mit Scott Probin Donnerstag, 30.10.2003
Auf der offiziellen Need for Speed Underground Webseite ist ein Interview mit Scott Probin erschienen. Scott ist für das Trackdesign zuständig, und hat auch schon an den Vorgängern NFS Porsche und NFS Hot Pursuit 2 gearbeitet.

Auszug:
What type of research goes into designing a track? What are some of the criteria that have to be included in track design?

The first thing that is done is to decide upon the level of difficulty and the emotions that the track should provoke in the player when they drive the track. For example, should the track be easy or hard? Should the player feel like they're racing on a knifes edge, or should they feel claustrophbic, or perhaps even relaxed?

Typically Need for Speed tracks are standalone circuits or Point to Point tracks, but for Underground we'd already decided to design the tracks around numerous areas of a city which made things more difficult than past track designs as these tracks were required to link up with one another.

We then go through the intense process of designing the spline (the track in it's most basic form) to meet the design requirements and everyone drives the track over and over, forwards and backwards until we're happy with it. Once the spline is completed, only then do we begin to populate the track with buildings, trees and other objects.


» NFS U: Interview mit Scott Probin @ NeedforSpeed.com
 Shocker Kommentare (0)


Seiten:
 
Du musst eingeloggt sein um Kommentare verfassen zu können.

Bitte logge dich mit dem Formular auf der rechten Seite ein. Falls du noch nicht registriert bist, kannst du hier einen neuen kostenlosen Account anlegen.







Consolero.at

Speedmaniacs

Highlights
Shop
Community
Partner
NFS-Planet & all Content is © 2000-2024 by NFS-Planet
Do not copy content or images without our permission.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors.
Trademarks are the property of their respective owners. Game content and
materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This page has been created in 0.14 seconds.