NFS-Planet



NFS C: Interview mit Michael Mann (GC) Donnerstag, 24.08.2006
Games ConventionDas englischsprachige Onlinemagazin IGN hat auf der Games Convention in Leipzig ein interessantes Interview mit Michael Mann, Producer bei EA Black Box geführt.

Hier ein kleiner Auszug:

NFS CarbonAfter a player has picked their car how much can they customise it?

Michael Mann: When Need for Speed Underground came out it was at the forefront of car customisation - there were hundreds of different car parts and ways to use them together. So over the last two years we thought about what we could do to take it to the next level and what we came up with was 'morphable' body parts - sections of the cars that can be pulled, pushed and twisted to create an almost limitless number of ways to customise a car. Each car is broken into ten zones that can be changed, so a player can alter the size and shape of anything, from adjusting the size, depth and angle of spoilers down to small details like changing the number of spokes on the rims. At the moment these modifications are purely visual, they don't affect the handling or performance of the car, but we are looking into how we could incorporate it.

It's not just body shaping that's been improved either, right?

Michael Mann: We've also introduced vector-scoping for Carbon, which allows the player to put decals on any part of the car, not just certain sections. They can be scaled, rotated and merged together, plus there are over 900 to choose from, as well as 90,000 paint combinations, so a player really can create any look they want.


Zusätzlich hat IGN heute ein paar neue Screenshots der Next-Gen Version von Need for Speed Carbon veröffentlicht.

» NFS C: Interview mit Michael Mann @ IGN
» NFS C: Screenshots @ IGN
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