NFS-Planet



NFS C: Q&A with the producers Donnerstag, 30.11.2006
NFS CarbonIn collaboration with the Xbox Community Network (XCN) we can present you an exclusive Q&A with Mat Thomas and Kristian von Fersen, the producers of Need for Speed Carbon!
They talk about the Xbox360 version of the game, and besides the usual feature-descriptions you can also get some fresh information about future Need for Speed titles:




Why is there still no (or hardly any) damage to models in NFS Carbon?

We are always respectful to our car manufacturers, and we have built great relationships with them over the years. We are always in contact with the manufacturers during the development process to ensure where we want to take their vehicles is in line with their expectations. The key thing to remember is that developing a game where the player can literally drive the car wherever they want in an open world up against other racers and cops means we have to remain respectful to the manufacturers. We are always looking at how we can improve the damage in the game, but we are aware of the car manufacturers and the gameplay impacts this has.


Most Wanted took place in daylight, Carbon at night...what can we expect for the next NFS?

Each year we spend a lot of time working out what time of day is best suited to Need For Speed. The time of day will come together with the main game design, so right now this is still under consideration. Watch this space!


What can we expect in the future on the marketplace, will there be new content e.g. new cars?

Stay tuned for more news about marketplace items in the New Year!


What can you tell us about the multiplayer-mode in NFS Carbon? Will there be a team feature?

Players will have the ability to play against each other in split-screen in all the various Quick Race modes.


Most of the Xbox 360 gamers are really concerned about the fact that they have to pay for download content, which other versions (current gen) have already on the disc for free. are you trying to find out how much players are willing to pay for stuff like that? or do we have to pay the full price for incomplete EA-games an Xbox 360 in the future?

Downloadable content is a key element going forward for EA. For Need For Speed Carbon, we are providing two elements - we are providing new content in the form of vehicles and also the ability for the player to purchase the top end cars from the start so they can progress through the career faster. We are well aware that games are getting bigger and this year we made a decision to make sure our gameplay experience was tight and fun. Being able to download the high end vehicles off the bat allows the player who doesn't have 30 hours to commit to a game to experience the same top end fun that a dedicated Need For Speed fan will through gameplay. It is up to the player to decide what they want and the online element of Need For Speed Carbon simply offers the player more choice. Any content that is unlockable on the Xbox 360 is also unlockable on the Xbox. The only difference between the two is that you have the ability to purchase that content, should you choose to do so, on the Xbox 360. It is completely up to the player as to whether or not they want to spend the time to unlock something or whether they choose to get access to something sooner by purchasing it online for the Xbox 360.


Why should we buy Need for Speed Carbon? Which are the most significant enhancements in comparison to Need for Speed Most Wanted?

There are probably three key new areas that I think fans of the franchise will find very exciting. The first is our new mode, Canyon Duel, where you and an opponent are going head to head in the ultimate game of cat and mouse. The first run has you following the opponent’s car trying to stay as close as you can without going over the edge or slamming into the cliff face. The closer you are, the more points you accumulate. On the second run the roles are reversed and he is chasing you eating away at your score – make it down to the bottom in one piece with points left and you have proved your mettle. Second, our physics has been a big focus this time around. Last year we had feedback from fans of the franchise that they were looking for more differentiation between the car classes and we have taken it to heart this year. Fans will immediate feel a difference in the handling, acceleration and driving techniques the moment they try out a car from each of the different car classes – Tuner, Exotic and Muscle. Finally, the territory acquisition meta game experience will offer fans a whole new way to play through the game.


What new online game modes can we look forward to seeing in the game?

Carbon’s online feature set is much broader and deeper than anything we’ve done before on a Need for Speed game. For Most Wanted last year we had 3 online multiplayer modes. This year we’ve added to that and included a great deal more . In or out of the main career all of our race modes can be played online. There are 4 game modes that you can compete in online multiplayer racing: Circuit, Sprint, Speedtrap and Canyon Duel. Those races that aren’t multiplayer will track your best times and scores on the Online Leaderboards. In addition, we also have to Online exclusive modes -- Pursuit Tag and Pursuit Knockout. We are tracking and displaying your statistics for every race, track, game mode and free roam event you participate in during the game. We’ve added Online Co-operative Challenge Series events where you can race with up to 3 friends in any of 4 challenges and complete the Challenge together


How many cars are there to choose from?

There will be over 50 cars available in the game this year. We’ve really spent a lot of time differentiating the three car classes. So much so that we’ve based part of the game around this fact and allow the player to choose their allegiance right at the start and play through the career in one of three different flows according to which class they’ve picked. Each class will have certain strengths and weaknesses that the player must balance against their driving style or car preference. There is no single class that will be consistently at the top. Given the right driver, any of the 3 classes can be equally competitive. I think Need for Speed fans will be really happy with the variety of cars we’ve chosen.


Will there be an in car view?

No, we decided not to include an in car view this year. This is something we're talking about for future Need for Speed titles.


Did you get a lot of feedback from the demo, and how did it affect the development of the game?

The feedback from the demo confirmed a lot of our own concerns and thankfully issues brought up by our fan base were always going to be addressed for the final product. We pay close attention to people's reactions to the demo to make sure what we are developing meets our consumers expectations.


How would you compare the Xbox360 version of the game to other platforms?

The Xbox360 is one of our lead platforms and along with PS3 and PC, offers the most game play features. Visually, it certainly stands out when playing the game on a HDTV.


Do you think the NFS games would be better if you had more time to develop them? Do you think that taking 2 years to develop them instead of one would improve the games in any shape or form?

Although Need for Speed has been on an annual release schedule for a number of years now, it is important to know that each game is actually in development for approximately 18-24 months, in total. We have a small team working on creative and technical R&D projects well before the majority of our team starts to work on the game. As with any game these days, the more time you have the better! We're very proud of the high quality and innovation that the Need for Speed franchise has consistently delivered year after year. It's a truly remarkable and talented team working on this franchise.




 Shocker Kommentare (3)


Seiten:
»1«
 
#3: von †TYRANICK†™ (01.12.2006 23:32) Profil ansehen Zur Freunde-Liste hinzufügen Nachricht senden Webseite
u guys noticed...

That they never actually answer the questions aksed but just tangle words around into an manipulated answer but ensuring they mention the subject just to give a false ideation that they are actually listening to you?

Happens in the goverment...even in the gaming world...DISCRACE!

-----------
http://www.moddb.com/mods/fortified-walls-mod


#2: von lonestar (01.12.2006 18:35) Profil ansehen Zur Freunde-Liste hinzufügen Nachricht senden
The online play works fine for me...only the interface is not very user-friendly

I think it's quite weird that the car manufacturers won't let EA crash their cars...


#1: von weaselEST (01.12.2006 11:38) Profil ansehen Zur Freunde-Liste hinzufügen Nachricht senden
Quality?

What quality?

Online play is almost impossible, game crashes very often..


Du musst eingeloggt sein um Kommentare verfassen zu können.

Bitte logge dich mit dem Formular auf der rechten Seite ein. Falls du noch nicht registriert bist, kannst du hier einen neuen kostenlosen Account anlegen.







Consolero.at

Speedmaniacs

Highlights
Shop
Community
Partner
NFS-Planet & all Content is © 2000-2024 by NFS-Planet
Do not copy content or images without our permission.

This site is not endorsed by or affiliated with Electronic Arts, or its licensors.
Trademarks are the property of their respective owners. Game content and
materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

This page has been created in 0.15 seconds.