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NFS Shift: Successor of ProStreet |
Montag, 07.09.2009 |
Need for Speed Shift is being developed by the Slightly Mad Studios. On a question from GamerZines, whether SMS had always intended for Shift to be a Need for Speed title, Lead Designer Andy Tutor replied the following:
"Yeah. It (Shift) actually started out as ProStreet 2.
You'll see the obvious references, like we've got the Tokyo track in there, albeit a bit more mature; there's no balloons or anything like that. The thing with ProStreet was that they couldn't go straight from street racing to a track racer - that would have annoyed a few people. So it was really the first stage of the transition, mixing courses with the street stuff, and this is where they (EA) always wanted it to go.
We've had a few battles, you know, 'put cops in, put nitrous on everything', but we just said 'come on, let's do this properly, shall we?' And we did. Shift is the game we always wanted to make, just under a different name to how it started."
NFS ProStreet was the first "outlier" from the Need for Speed series in 2007 and featured more realistic races. It's no surprise the developers took an existing game as a model, but on the technical side it's likely that NFS Shift is based on the Ferrari Project which was put on ice after the announcement of SMS's involvement with the NFS series.
Article at GamerZines
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Kommentare (5) |
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#5: von sgtskid
(07.09.2009 22:10) |
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shiftg atually reminds me of anther game I have played.
it shows damage and no way to repair it. The chance to move to higher levels of compition, and the fact that you can only start over when you loose. sounds to me like anther game exactly
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#4: von FedskaTheOne
(07.09.2009 20:09) |
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i ment shift down there, in shift tires will wear off but no ability to repair it . GT5 damage, yea, i noticed that its lame on GC, its even worse than prostreet
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#3: von FedskaTheOne
(07.09.2009 20:06) |
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yea, i have been reding this, exploding tires but no pit's, damn...
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#1: von FedskaTheOne
(07.09.2009 18:10) |
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i knew it! I knew it all the time . But why they didn't go with ProStreet 2 version
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