The latest Need for Speed is now also playable via EA Access or Origin Access. Together with Unravel the latest NFS was added to the The Vault today, which means subscribers of EA/Origin Access have the possibility to play the full game on Xbox One or PC.
You can find more information about EA Access and Origin Access here:
Ghost Games, the current developers of Need for Speed are planning the next Need for Speed game, which will be released in 2017.
The current NFS hit the stores in November 2015 for PS4 and Xbox One and this spring the PC version followed. Since then there were several free updates with features like Manual Transmission, Wrap Sharing, Snapshot Pro, SpeedLists, Customization items, bigger garage, Hot Rods and Drag Racing. Many of them implemented after the wishes from the community.
Now the SpeedList update will be the last free content-update, so that the developers can concentrate on the development of the new Need for Speed, which shall be built upon the foundations that have been laid with the latest NFS.
A new update for Need for Speed on PS4, Xbox One and PC will be released on Wednesday and introduces a new feature: the SpeedLists!
SpeedLists are a series of five pre-selected events that you compete in against other human opponents. Getting into the action is quick and easy, simply select the new SpeedList tile from the main menu, chose from Quick Play, Speed, Style or Mixed, and away you go.
At the end of each event you'll gain points for the place you finish. Then, once all events have been completed and the points tallied up, the final standings are displayed and the best racers shown off in a short cinematic sequence.
Additional updates in this patch are the Prestige-Mode, to challenge you reaching new scores and two new activities Drift Corners and Speed Runs.
You can find details about the upcoming patch here:
Finally, the new Need for Speed made it to the PC! Playstation 4 and Xbox One gamers could already cruise through the cities in November 2015, but now Need for Speed for PC hits the stores in North America.
In Europe we'll have to wait until March 17th, but then the roads are open!
Need for Speed for PC will be officially release on March 17th 2016, but subscribers of EA gaming platform Origin can already drive through the streets right now.
With the Origin subscription you can try several games - Need for Speed is among them - and play them as a trial version for 10 hours, even before it gets released. Should you decide to buy the game, you'll get 10% off.
The next update for Need for Speed am 3. März introduces two new Hot Rods!
One of them is a 1932 Hot Rod, which comes with four unique Bodykits: Soft Top, Coupe, Sedan und Pickup.
Additionally each version of the Hot Rod also comes complete with a full set of customization, including Hood, Lights, Grille, Exhausts, Bumpers and more.
The second Hot Rod is the Aaron Beck 'BeckKustoms F132', which is based on a Ford 1932. With a Formula One style chassis and a high performance NASCAR engine, this is what you get.
Apart from the two new Hot Rods the update features new Drag Racing Events, as well as a warehouse, which allows you to store five additional cars in your garage.
Also the wrap editor gets an update by introducing a coordinates system, allowing you to position decals with a lot more accuracy. Writing on your car also gets easier with Text Decals 2.0 and selectable fonts.
Additionally the patch brings the following updates:
Improved Snapshot overview screen in the Need for Speed Network menu so you can find out more about your snapshots
Improvements Snapshot Pro mode
Improvements to the wrap editor
3 new Trophies and Achievements
More campaigns for Rep / Cash and Discounts
A variety of tweaks and improvements including game play, World and audio
Multiple stability fixes
The update will be released on March 3rd on Playstation 4 and Xbox One.
Need for Speed System Requirements & Wheel Support
After PS4 and Xbox One Need for Speed is finally coming to the PC and offers 4K visuals, Manual Transmission, Wheel Support and an unlocked framerate. Now the system requirements were announced, as well as the list of supported steering wheels:
Minimum Requirements for 720p30 at low settings:
OS: 64-bit Windows 7 or later
Processor: Intel Core i3-4130 or equivalent with 4 hardware threads
Memory: 6GB RAM
Graphics Card: NVIDIA GeForce GTX 750 Ti 2GB, AMD Radeon HD 7850 2GB, or equivalent DX11 compatible GPU with 2GB of memory
Hard Drive: 30 GB free space
Recommended Requirements for 1080p60 at high settings:
OS: 64-bit Windows 7 or later
Processor: Intel Core i5-4690 or equivalent with 4 hardware threads
Memory: 8GB RAM
Graphics Card: NVIDIA GeForce GTX 970 4GB, AMD Radeon R9 290 4GB, or equivalent DX11 compatible GPU with 4GB of memory
Need for Speed for PC will be released on Match 15th 2016 in North America, rest of the world on March 15th! Origin-Access members can get their hands on the game on March 10th.
The PC version will feature unlocked framerate, 4K resolution and High Fidelity Sound. Additionally you'll have wheel and peripheral support (Thrustmaster, Logitech, Fanatec) as well as manual transmission.
The PC version will contain all updates from the consoles, only the recent showcase update will come shortly after the PC launch.
Need for Speed gets a new update next week, called the "Showcase Update"!
Among other things the game will get Snapshot Pro mode, which will allow you to create some stunning photos of your favourite car. You'll be be able to manoeuvre the camera around the car, apply a number of custom settings such as depth of field, brightness, contrast, vignette, saturation and more.
Another new feature is the possibility to share wraps with other players. You can offer your selfmade wraps for download and other players can download them and use it on their own car.
You can find a complete list of all changes here:
New Feature: Wrap Sharing
New Feature: Snapshot Pro Mode
A new "Splash" screen which gives players information on what is included in the new updates from the Living Game
A new Snapshot overview screen in the Need for Speed Network menu so you can find out more about your snapshots
Improvements to Kickbacks and likes on snapshots
100+ new customization items for a variety of cars
License plates are back. Apply around 10 different license plates to your car for more in depth customization
We've made more improvements and bug fixes to multiplayer. You can now play with like-minded people, if you want to play competitive then you can now select this option when matchmaking and join a world with people who also want to play competitive.
3 new Trophies and achievements
Drive through a Gas Station and repair your car on the fly.
A variety of tweaks and improvements including AI, player feedback, Gameplay and World
Fixed a couple of bugs for Eddie's challenge
Multiple stability fixes
The update will be released on February 3rd on Playstation 4 and Xbox One. The PC version of Need for Speed is not available yet, but should arrive in Spring 2016.
The next update for Need for Speed was released and brings plenty new changes. Eddie returns with 15 Challenges to Ventura Bay and you can get your hands on his Nissan Skyline. The REP-level was increased to 70, there are new trohpies, music and tuning parts.
The changes in detail:
Brand new progression thread unlocked at Rep Level 25. Eddie and Melissa are back and ready for a new challenge in Ventura Bay. 15 new events with a great reward at the end
Unlock Eddies Nissan Skyline GT-R V-Spec (1999)
12 new Donor car collectables hidden around Ventura Bay
10 Urbex spots – Collect interesting spots around Ventura Bay
113 New customisation items for a selection of cars
New screens in My NFS to track new collectables and progression
Rep Level has now been increased to 70, each level unlocking new decals for the Wrap editor
3 New Achievements & Trophies
New Daily Challenges and new rewards
Hundreds of new decals so you can make your favourite Need for Speed cars
20+ Pre-set Wraps from Most Wanted, Underground and Pro Street
A selection of new music tracks to remind you of the old days
Ability to mute new phone calls
Phone call improvements
You can now customize brake discs and calipers!
Improvements to AI
Various bug fixes and stability improvements
Additionally some songs from previous Need for Speed games were added to the soundtrack:
The first patch for Need for Speed is ready for download today on Playstation 4 and Xbox One, which brings some improvements to the game.
These are the changes:
AI Catch UP: The "rubberband-effect" is more balanced
Community-Events: With three types of community-events (Bonus-Cash, Discount, Bonus-REP) you can collect money, discounts or REP
Icon Cars Ken Block’s Hoonicorn and Morohoshi’ Lamborghini Diablo SV will be able to be obtained
Neon Lights: With the Lamborghini Diablo SV of Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only.
Color Picker 2.0: Th wrap editor features an improved color selection
Mirror Decal: You can mirror layers now
REP-Increase: he REP limit will be increased from 50 to 60.
New Trophies and Achievements: Fanbol, Iconoclast and Mental Unblock are to be earned
Need for Speed will receive the first patch in November, which should fix the "rubberband AI" and the framerate problems on Xbox One.
Additionally the update will cover the following issues on Playstation 4 and Xbox One:
- More balanced ‘AI Catch Up’
- New Wrap Editor features:
- Mirror functionality
- Improved colour picker
- Hoonicorn and Morohoshi-San Diablo
- Gifted upon completion of their respective narrative threads
- First look at neons
- Early in development version on Morohoshi-San’s Diablo
- REP increase 50-60
- 3x Trophies & Achievements
- New daily challenges
- 30x new pre-set wraps
- General bugs, tweaks and improvements
You can find details about the update in the newspost from Ghost Games:
Need for Speed was released this week, at least for Playstation 4 and Xbox One, PC players will have to wait until Spring 2016. As in most games, Need for Speed will also get DLCs which extend the game after the release.
In an interview with VICE the Creative Director Craig Sullivan announced that the developers won't charge players for upcoming DLCs. All content is given away for free:
All I can say is, honestly, hand on heart, is there are absolutely no plans to charge for content in this game. We're going to give you everything for free. I've seen the plans for what's going to happen over the next few weeks and months – there's nothing in there, by which I mean, we don't even have the ability to charge you in the game. There's no store to speak of.
Everything we're doing is focusing on listening to what the fans are asking for. They're certainly not saying to us, "Can you build a load of stuff and charge us for it?" They're not saying that, so we're not doing that. I know some people when we do press like this, they say, "Yeah, but I'm sure it'll all change in a week or two, or six months." It's not going to. The plan is that there are no transactions in this game. All of the content that we're going to give you – a pretty substantial amount in the future, starting pretty soon – is going to be free. That's what players deserve.
You can find the complete interview with Craig Sullivan at Vice here:
These days Need for Speed is being released for Playstation 4 and Xbox One. The PC version will have better graphics, but that's one of the reasons why the development takes longer and PC players have to wait until spring 2016. PC Games compared the graphics of the console versions and created a video showing the differences of Playstation 4 and Xbox One running Need for Speed:
Racing games have to feel as realistic as possible nowadays, which is even more important when it comes to authentic engine- and tiresounds.
For Need for Speed the audio engineers drove a BMW i8 over the Ebisu Circuit, to record with the electric engine the most realistic tire-sounds, without being drowned by the sounds of a fuel-powered engine.
You can read about that and sound recordings of other cars in the new article at Speedhunters:
Need for Speed will feature the BMW M2 Coupé, which will celebrate its video game debut. The model will be released in April 2016, but players can already drive it in Need for Speed in November 2015.
The BMW M2 Coupé represents the successor of the historical BMW 1 Series M Coupé. With its 6-cylinder engine and rear-wheel drive, the BMW M2 Coupé sets new benchmarks in terms of driving dynamics and agility. Moreover, the consistent use of iconic M design elements contributes to its expressive design and authentic M appearance. With an engine output of 272 kW (370 hp) and a maximum torque of 500 Nm, this car is a power pack, letting you know the true promise of ultimate driving pleasure!
The soundtrack of the upcoming Need for Speed was announced and 61 artists from 16 different countries will be included on the official Need for Speed Soundtrack. Among them the Chemical Brothers and The Prodigy, but also AVICII, Major Lazer, Aero Chord, Photek and Battle Tapes.
To get an impression of the songs EA published the soundtrack on Spotify.
The complete list of the songs in Need for Speed is the following:
Aero Chord - Break Them feat. Anna Yvette
Aero Chord - Surface
Alison Wonderland - U Don’t Know (feat. Wayne Coyne)
AVICII - Pure Grinding
Battle Tapes - Valkyrie
Botnek - Here It Comes (N4S Mix)
Botnek & 3LAU - Vikings
Clement Marfo & The Frontline - Get Rowdy
Congorock & Daddy’s Groove - Black Sun
CP feat. Danny Cainco - Don’t Stop
Dimension - Move Faster
Dirty South - The Unknown feat. FMLYBND
Django Django - Shake And Tremble
Doomtree - Gray Duck
Drenge - We Can Do What We Want
Fehrplay - Pyara (Live Edit)
Flosstradamus - Don’t Trip feat. Run The Jewels & Sizzy Rocket
Genetikk - Wünsch Dir Was
Going Quantum - Raw
GoMad! & Monster feat. Matt Rose - Under Control
GotSome - Vibe Out feat. Wiley
HEALTH - NEW COKE
Hook N Sling - Break Yourself feat. Far East Movement
Hudson Mohawke - Brand New World
iSHi feat. Pusha T - Push It
Joywave - Destruction (KOPPS Remix)
June Miller - Stormtrooper feat. Virus Syndicate
Junior Prom - Stand!
Kill The Noise - Lose Ya Love
Krakota - Ice Hands
Lokate - Flow (feat. Doctor & Bay C)
Louis Berry - 25 Reasons
Lynx - Clap Track
Lynx - Into The Light
Major Lazer - Night Riders feat. Travis Scott, 2 Chainz, Pusha T & Mad Cobra
Michael Woods feat. Sam Obernik - Get Around (Roni Size Remix)
Modestep - Machines
Muzzy - Insignia
Netsky - Rio
No Wyld - Odyssey
Phace - Imbalanced
Raury - Devil's Whisper
Refused - Elektra
Reso - Callisto
Reso - Move It
RiFF RAFF - Kokayne (Video Games Clean Version)
Rogue - Rattlesnake
Royalston - Blight Mamba
Run The Jewels - Blockbuster Night Pt. 1
Silversun Pickups - Connection
Slaves - Hey
Speaker Of The House - Modern Slang
Swim Deep - Fueiho Boogie
The Bots - Won
The Chemical Brothers - Go
The Glitch Mob - Better Hide, Better Run (feat. Mark Johns)
The One And Only PPL MVR - Let's Take This Outside
Before Need for Speed hits the stores in November, EA wants to test the game with a closed beta on Playstation 4 and Xbox One. If you signed up and are among the lucky participants you can start with a 17.7 GB large download and test the game until October 5th, 6a.m. GMT+1!
EA stresses that all gameplay-scenes in the beta are confidential so you are not allowed to share any gameplay scenes, screenshots. Also no streaming, posting or publish the material in any other form.
The game itself will be released on November 3rd in the US, November 5th in Europe on Playstation 4 and Xbox One, the PC-version follows in Spring 2016.
EA confirmed more cars for the upcoming Need for Speed, as they already did a month ago - this is the list as mentioned on the official website, although it's not complete yet and more cars will be revealed as it comes closer to the release on November 3rd (US) / 5th (EU):
- BMW M3 E46
- BMW M3 Evolution II E30
- BMW M4
- Dodge SRT Viper
- Ford Focus RS
- Ford Mustang
- Ford Mustang GT
- Lamborghini Aventador LP 700-4
- Lamborghini Diablo SV
- Lamborghini Huracán LP 610-4
- Lotus Exige S
- Mazda MX-5 1996
- Mazda RX7 Spirit R
- Mercedes-AMG GT
- Mitsubishi Lancer Evolution MR
- NISSAN 180sx Type X
- NISSAN Fairlady 240ZG
- NISSAN GT-R Premium
- NISSAN Silvia Spec-R
- NISSAN Skyline GT-R KPGC10
- NISSAN Skyline GT-R V-Spec 1999
- Porsche 911 Carrera RSR 2.8
- Porsche 911 Carrera S (991)
- Porsche 911 GT3 RS
- SUBARU BRZ Premium
- SUBARU IMPREZA WRX STI
Although it seems like this list is missing the Honda S2000 and the Toyota Supra SZ-R, which were included last time.
In a FAQ Ghost Games anwers a couple of questions about the upcoming Need for Speed.
It reveals some interesting details, like that there will be no micro transactions and also no paid DLCs, but free content updates.
The world "Ventura Bay" should contain approximately twice the amount of drivable roads than NFS Rivals. In there garage there is space for up to five cars you can own in the game.
Regarding the internet connection EA states the following: You will need a persistent internet connection, as Need for Speed is committed to being a live service so we can deliver an ongoing experience that is constantly changing and evolving. We will include free content updates and challenges as an ever-present ways for you to earn rewards and continually explore the game.
You can find more answers under the following link:
Bad news for PC gamers: the release date of Need for Speed for PC moved to spring 2016!
Ghost Games wants to deliver the best gaming experience also on PC, which is why they need more development time:
Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.
This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.
PC-gamers may have to look for a different game for Christmas. Playstation 4 and Xbox One will still be released in November. To test the servers, there will be a closed beta-test for which you can sign up for here.
Ghost Games wants to prepare for the launch of Need for Speed and invites players to a closed beta on Playstation 4 and Xbox One.
You can register on the official NFS website for the closed beta, but the space is limited, so not everyone will be able to participate. The registration ends on September 25th.
Need for Speed relies on the always-on principle, which means in order to play you have to be connected to the internet. This has many advantages, but also disadvantages because you depend on the availability of the servers and your internet connection. Executive Producer Marcus Nilsson explains in the Official Xbox Magazine why they want to use always-on:
"We’ve been pretty big with Autolog throughout the years and, as we know, it’s a really powerful feature," says Nilsson. "This time around we’re going to give it more of a human voice. It will treat your friend’s play as if it is part of the narrative experience."
Additionally the game features a new image sharing system:
We also have a new snapshot system as well," adds Nilsson. "Which is taking pictures of a lot of different moments – [they go] out to the Need for Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos.
The upcoming Need for Speed will feature 5 Icons the player will encounter in the game. Those Icons are (in their genre) famous drivers and tuners, eacah representing different areas:
Become an Outlaw, messing with and escaping from the cops. Always looking to raise the stakes through risk vs reward driving, pushing the limits and looking over your shoulder. Live life on the edge as you crave the thrill of the chase.
Morohoshi-san is usually found prowling Tokyo’s expressways late at night in any one of his heavily modified and brightly coloured Lamborghinis, little is known about the real Shinichi Morohoshi, a man with one foot in normal society and one in the underworld. Morohoshi-san is a walking contradiction, an oxymoron caught between his love of the fastest, the loudest and the flashiest street cars in existence and a desire to keep who and what he is, to himself.
Style is pure expression through driving, sending your car into a corner sideways with ultimate precision. It’s the feeling of freedom for that split second as your tires leave the ground, when you find yourself in a place where only you and the car exist. For some, style is all that matters.
Ken Block might just be the undisputed king of the internet and has quickly become one of the most recognisable faces and names in the automotive game. Years of driving in top-tier rally, X-Games competitions and his famous Gymkhana videos watched by hundreds of millions of people around the world have honed his skills behind the wheel. Few, if any, can match his ability to throw a flame-belching car sideways with such incredible precision.
In a realm where an inch can mean the difference between worldwide fame or global ridicule, Block rules the streets.
Build is where you take your car to the extreme through both visual and performance modification. The constant need to improve and personalize, shaping the car to your own vision. Craftsmen build, searching for perfection.
Akira Nakai is a true automotive artist, an artisan builder who uses feel, emotion and nuance to build some of the world’s wildest Porsches. Based out of a small shop in the back blocks of rural Chiba, near Tokyo, Nakai-san has taken his long-running Rauh Welt Begriff brand of Porsche tuning to the world, and now spends much of his time travelling across the globe, building super-aggressive cars for an almost cult-like following of customers.
Speed is the connection that exists between car and driver that is only present at top speeds. It’s about keeping your nerve and never lifting off the gas. It’s about the adrenaline rush of taking a corner at high speed, having faith that your car will hold firm and not lose grip. The fearless always push the limits.
Magnus Walker is one of the most recognisable characters in the automotive world, not just for the dreadlocks and majestic beard, but the accompanying roar of a turbocharged flat-six cylinder howling through the open exhausts of a Porsche “Widowmaker” 930 Turbo.
Magnus may collect and modify classic Porsches, but he’s never been afraid to get out and push them as far as he can on the mean city streets and canyon roads of Los Angeles.
Ride together with your Crew and never hit the streets alone. Put your faith in others as bumpers come within inches of one another. This is the skill of close proximity chaos.
The name Risky Devil has been synonymous with the underground street drifting scene in Chicago. Fish, AJ, Cook, Stevo and T2 are drivers of some of the most badass, tyre-incinerating and envy-inducing street sliders found anywhere, this crew has long been running the midnight streets in this part of the world.
Always coating their machines in a violent shade of blood red, Risky Devil has constantly pushed the boundaries to the absolute limit in search of perfect form, both when it comes to driving and their VIP-inspired, spark-throwing style.
Technically they put a lot of effort in the production and the sequences during the game are created with realtime compositing, where real persons are planted in the game, or the other way round you can find your own car in movie scenes, which creates an interesting graphical mixture:
Youtuber RavenwestR1 took the Need for Speed Trailer of the upcoming Need for Speed to re-create it in GTA V. It took him 9 days - quite funny to see the polished Need for Speed cars in rather bulky the GTA-style:
Electronic Arts presented the upcoming Need for Speed at the E3, which will be called just "Need for Speed", without any suffixes.
As suggested in the teaser, the game is about underground races, combined with rich tuning possiblities, urban car culture and an open world.
The trailer and gameplay video give you a glimpse of the game, which will be released on November 5th 2015:
Apart from a narrative story the game offers five ways a player can play in the game: Speed, Style, Build, Crew and Outlaw.
Need for Speed 2015 will require an online connection, according to a tweet from the official Need for Speed account.
A reason for that is to "allow your friends to be part of your narrative experience, something only possible through connected play."
This includes both multi- and singleplayer.
There is not much information about the game yet, but more details are to come.
Apparently too early the Xbox store listed details about the upcoming Need for Speed. According to the (already removed) text, the game will be released on 3. November 2015 right in time for the season.
Additionally the articles describes some more details:
Five Ways to Play: Need for Speed returns with 5 unique ways to play, Speed, Style, Build, Crew and Outlaw, enabling you to earn reputation and ultimately win your way.
West Coast Urban Setting: Discover a nocturnal open world of urban car culture you never knew existed. Ventura Bay is your urban playground, from downtown, the harbour and the canyons, the city comes alive while you sleep.
The new Need for Speed is coming this fall 2015, but so far Ghost Games doesn't reveal very much about the game, apart from the teaser trailer.
Only on Gamespot the general manager Marcus Nilsson gives an interview and some insights into the game:
Ghost Games took a year off to find out what the fans really want from a Need for Speed game and try to develop it in several years. A big part of the game will be the story, which came too short in previous NFS games, according to Nilsson. They have an innovative approach on how to tell the story, but Nilsson didn't want to go into detail. With a story though, the game can connect players much better emotionally.
Another point are the online features: Ghost Games wants to "advance the seamless online mode from Rivals, AllDrive, offering players a range of new tools to help them start playing with friends and groups."
Other people can enter your game in the single-player-story-mode and interact with you.
Nilsson has a positive outlook on the racing genre and since the last Need for Speed games didn't sell that well compared to 10 years ago, there is still room for more, but it'll be difficult to compete with other games and especially other media like Facebook and TV.
The upcoming Need for Speed 2015 is still nameless, but EA released a teaser trailer to give you a little glimpse of the game:
"Need for Speed is one of the most iconic names in gaming, and we're returning it to greatness in this reboot," said Marcus Nilsson, Executive Producer at Ghost Games. "Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We're listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.
Fuelled by EA's own car culture community, Speedhunters, Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
The game will be released this fall for PC (Origin), Playstation 4 and Xbox One.
Rumours are floating around the web and on Reddit an alleged Ex-EA-employee shares information about the upcoming Need for Speed - decide for yourself if it's trustworthy or not.
According to him the new game will be called Need for Speed Underground 3 and will be fully revealed on the E3 2015. The development started in October 2011 and in the current build there are 43 cars available. (more are being added) The game will be extended by 2 DLCs in Q1 2016 (Fast & Furious (name still undefined) pack and unique decals from racing sponsors and japanese cars).
There won't be drifting challenges, but instead so-called "Point Blank races" and Speed Hunters Challenges.
Technically the game runs on a heavily modified Frostbite 3 engine, which runs with 1080p and 30 FPS on Playstation 4 and 900p and 30 FPS on Xbox One.
There will be a semi-open world, you can take a look at the following map:
Additionally Overwatch will be available and full customization of vehicles and their assets possible. The music style is RnB, Hip-Hop and Electronic.
The alleged list of cars is the following:
Alfa Romeo Mito
Alfa Romeo 4C Concept
Aston Martin V12 Vantage
Aston Martin One-77
Aston Martin Vanquish
Audi A1 Quattro
Audi TT 3.2 Quattro
BMW 1 Series M Coupé
Bugatti Veyron Supersport
Bugatti Veyron Grandsport
Dodge Charger R/T
Dodge Challenger STR8
Dodger Charger STR8
Chevrolet Camaro ZL1
Chevrolet Corvette ZR1
Ferrari F12 Berlinetta
Ford Fiesta ST
Ford Focus RS
Ford Mustang Boss 302
Koenigsegg Agera R
Lamborghini Aventador Roaster
Lamborghini Murcielago LP 670-4 SV
Range Rover Evoque
Maserati GT MC Stradale
Mclaren F1 LM
Mitsubishi Evolution X
Mitsubishi Evolution IX
Nissan Skyline GTR-R34
Pagani Zonda R Cinque
Porsche 911 GT3 RS
Porsche Cayman S
SRT Viper GTS
Volkswagen Golf MK1
Volkswagen Golf MK7
Infiniti M37 S
Of course there is no validity of this information. The Reddit user titled his thread with "Need For Speed Underground 3 - May 21th. Fired since March so enjoy..., so we will see what EA will officially reveal today.
EA Ghost Games is working on a new Need for Speed, which presumably will be released at the end of the year. There is not much known yet, but today EA changed the header of its official Facebook-page, hinting an announcement of the "Return of NFS". On 21st May something will be announced on the official youtube-page.
VG247 brightened the header up a bit, so you can see there are "two cars drifting across a city track, in a manner not unlike that of the Underground series."
Guess we will see on May 21st what this is all about :)
With the new financial quarter reports Electronic Arts announced some details about the upcoming games and confirmed that a new Need for Speed will return in late 2015 or beginning of 2016 to PC and concoles!
There is nothing known about the game yet, only that Ghost Games wanted to take its time to develop a good game, which was the reason why we had no Need for Speed in 2014.
Another small variant of NFS will also be released this year, which is Need for Speed No Limits. A mobile game, currently in testing in Taiwan and the Netherlands.
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