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NFS 6: Editing Progresses |
Thursday, 31.10.2002 |
A little bit more than one hour ago I added the VIV Magic, which makes it possible, together with the FSH Tool, editing the textures of the cars.
Addict wants to go a step further and release a tool like the NFS Wizard, with which it will be possible to edit the textures and maybe the performance only in one tool. The release is planned this weekend.
Additionally Chillout said he already tested a selfmade dashboard in NFS: HP 2. Because the engine is based on the engine of NFS 4, there are some features left, which were actually not used in the game.
Based on this, GunMod tries to make a "Replay Theatre", which does not show the replays such boring, but more exciting as in NFS 4, but for this he will have to place points for the cameras in the tracks, which is quite a problem at the moment.
Still there is much in the works made by fans, and it all looks promising so far.
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NFS 6: VIV Magic |
Thursday, 31.10.2002 |
The work on modifying the cars of NFS: HP 2 is going on. Today the website NFS Home released a tool named VIV Magic, which makes it possible to extract the .FSH files from the .VIV files. Then you just have to use the latest version of the FSH Tool and can extract the textures.
NFS 6: Tools
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NFS 6: German Policeporsche |
Thursday, 31.10.2002 |
Jey Bee made a German Police Porsche. Originally he made it for the demoversion, but it works also with the full version. A great car!
NFS 6: Addon-Cars
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NFS 6: Savegame & Car Tool |
Thursday, 31.10.2002 |
Addict made a nice savegame, where all cars should be unlocked. From Arushan there comes a small tool named Car Manager, which should make adding cars more easily.
The funny thing is, that neither the savegame nor the tool works, although I have the original Version. So I decided not to put these files on NFS-Planet until I solved this problem, but you can download it anyway, here:
AddictArts (Savegame)
ND4SPDWorld (Car Manager)
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NFS 6: NFS Editing |
Wednesday, 30.10.2002 |
Oleg, the famous developer of the tool "ZModeler", which is used for NFS 4, but also for Midtown Madness 2 and GTA 3, recently posted a bad message: Editing cars of NFS HP 2 will be impossible. The reason is the new format, which is used in many new games of Electronic Arts, but nobody could crack it. These .o files are similar to .dll files, but strangewise they are compiled for UNIX. Also the filesize is a problem, because if the size differs from the original file the game returns an error message.
So there is just one thing left: For editing the files we need the header files and libraries EA used for compiling the cars, but this is not possible.
The last hope is just that the fans of other games like FIFA 2003 and F1 may also work on this problem, because this games use moreless the same formats.
NFSCheats Discussionboard (Source)
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NFS 6: Blue Viper GTS |
Tuesday, 29.10.2002 |
Vin made a nice car for Need for Speed Hot Pursuit 2. It is the Blue Viper GTS but it has the famous white stripes on the varnish.
NFS 6: Addon-Cars
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NFS 6: First texture-edited car |
Saturday, 26.10.2002 |
Jille aka Chillout made with the latest version of the FSH tool the first texture edited car for Need for Speed Hot Pursuit 2 and releases it on our affiliate ND4SPDWorld.
It is not very much (see the picture), but it is at least a beginning. ;)
(Works only with the US Demo of NFS HP 2)
NFS 6: Addon-Cars
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NFS 6: 17 new PC Screenshots |
Friday, 25.10.2002 |
Because the PC version of Need for Speed Hot Pursuit 2 is already released in America, there are coming more and more screenshots. So EBS, who already owns the game, shot some new pictures. Most of them show the tracks from the "bumper view", but you can also see the menu on 2 pics.
NFS 6: Screenshots (PC)
NFS Streetdogs (Source)
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NFS 6: 9 new Screenshots |
Friday, 25.10.2002 |
Once again we fill our screenshots section of Need for Speed Hot Pursuit 2. On the 9 new pictures you can see Hot Pursuit races, the damage model and a really great screenshots of the track "Vulcano"!
Take a look at them:
NFS 6: Screenshots (PC)
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