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NFS Most Wanted for free in Playstation Plus Wednesday, 17.07.2013
MW2Subscribers of Playstation Plus can grab Need for Speed Most Wanted in August for free!
The latest NFS game is among the free games for PS Plus, together with Mafia 2, Spec Ops: The Line, Lego Lord of the Rings and When Vikings Attack!

Also, make sure you visit the PlayStation Store for some great savings on a huge amount of DLC from Need for Speed: Most Wanted, The Run and Hot Pursuit for one week only from 31st July.

Additionally for the week from 31st July Sony announced "great savings" on a huge amount of DLC from Need for Speed: Most Wanted, The Run and Hot Pursuit at the Playstation Store.

» Game Announcement for PS Plus
» Playstation Plus
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NFS Rivals: New Screenshots Sunday, 14.07.2013
NFS RivalsWe added new impressive screenshots of Need for Speed Rivals to our image gallery:





   

   


You can find all screenshots here:

» NFS Rivals: Screenshots
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NFS Rivals: E3 Awards collected Thursday, 04.07.2013
NFS RivalsNeed for Speed Rivals had an appearance at the E3 and made quite an impression. After the » Game Critics Award the game collects several other awards:



» NFS Rivals E3 Awards @ NeedforSpeed.com
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NFS Rivals wins E3 Award 2013 Tuesday, 02.07.2013
NFS RivalsThe winners of the Game Critics Awards were announced today, honoring the "Best of E3 2013"!

Titanfall is the ultimate matchwinner with 6 Awards, but this year's Need for Speed shouldn't be too bad either: Need for Speed Rivals won the Best Racing Game Award at the E3 2013! Other nominees were Forza 5, Gran Turismo 6, Mario Kart 8 and The Crew.

The Game Critics Awards are announced annually subsequent to the E3. The winners are determined by a jury of 30 publications.

» Game Critics Awards - Best of E3
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Annual NFS releases up for discussion? Tuesday, 02.07.2013
Electronic ArtsIn the last years EA brought a new Need for Speed, rotating development studios. In an interview with IGN EA Labels president Frank Gibeau doesn't seem so sure, if this will continue in the future.

Gibeau believes that Need for Speed is a franchise that has a lot of room to grow, and while thus far the returns have made it worth annualizing the franchise, there’s no guarantee that will continue.

"We take Need for Speed one at a time,” Gibeau said. “We’re going to see how Rivals does this fall. We’re very pleased with it. We think it looks great. It plays extremely sharp this early in development. We have a lot of cool features in terms of how you mingle single-player and multiplayer. We’re confident. There’s a lot of driving games out there this fall. There’s a lot of competition in the segment. But Need for Speed, I think, is now in its 15th year? Its 17th year? It’s still going strong. It’s still selling multiple millions of copies. It’s got great opportunities on the PC and mobile devices. The Need for Speed brand is reaching some of the largest audiences it’s ever reached in its history. We’re continuing to find ways to tell new stories and innovate. But if you look at Need for Speed this year, we’re going to learn from it, and we’ll come back with a future announcement of what we’re going to do next."


Sounds a little like the performance of Need for Speed Rivals might lead the direction of the NFS series, especially since a new NFS has to be already in development, if a release for 2014 is planned. However you can interpret very much in these words...it could also mean which studio will get to make the next NFS game, since Ghost Games was only recently founded and specializes on EA's Frostbite Engine.

You can read the complete interview here:

» Interview mit Frank Gibeau @ IGN
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NFS Rivals: Interview with Marcus Nilsson about Next-Gen Consoles and Multiplayer Tuesday, 02.07.2013
NFS Rivals» Pocket-lint interviewed at the E3 Executive Producer Marcus Nilsson from EA Ghost Games and talks about Next-Gen consoles, Multiplayer and the AllDrive Feature in Need for Speed Rivals:

Excerpt:

As a car fan what's your highlight; that little something special that's in Rivals that you're most proud of?

"The biggest thing of the whole game: The AllDrive feature. Obviously coming from Battlefield and playing Need For Speed games I'm like, 'It's no wonder Need For Speed fans don't play online, because it's so troublesome to go online really - they're scared to go online.' In NFS Rivals you have one experience: you have one world you choose to have the experience in, you start playing the game in the UK, I start playing the game in Sweden and because we're friends we're put into the same world. And we don't even have to see each other - you could play your thing or turn off and I can carry on playing. But if we happen to be merging then I can start going after you, seamlessly going into a multiplayer experience."

How many people can play multiplayer?

"We haven't found the real numbers for what we can do. But it's not going to be a question about what the marketing people want - 'it must be a high number' - as this feature's not about high numbers, it's about finding the right level of people in that open world to make the gameplay and action be as epic as possible. It's going to be more about what most people can crowd together and play with - which is probably less than 10. Because you've go to remember this is obviously a game you play online with your friends, but you also have a lot of AI that's also there online. So the world is going to feel really filled with stuff to do."



You can find the complete intervew here:

» Interview with Marcus Nilsson @ Pocket-lint
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