NFS-Planet



NFS C: Q&A @ NFSUnlimited.net Tuesday, 03.10.2006
NFS CarbonOur affiliate NFSUnlimited recently interviewed the producers of Need for Speed Carbon and mentioned some interesting facts about the game. Here's a short extract:


NFSUnlimited.net: Features like 'catch-up' and performance matching in recent games have gamers crying foul. Does this philosophy continue in Carbon?

Kristian von Fersen: We've spent a lot of time this year balancing the AI and tuning the various car classes and tiers within them. Overall, I think that players will notice a much more realistic experience based on the different performance levels of the cars. For instance, it makes sense that a car such as the Mazda RX8 can't keep up with a car like a Lamborghini Murciélago and vice versa. As players progress through the game, they'll reach certain points where the car they're driving just can't quite compete with the competition and they'll have to head to the car lot to make a step up in performance. I think this is a key difference from Most Wanted where you could, through the use of upgrades, make a low end car that could compete with some of the fastest cars in the game.


» NFS C: Q&A @ NFSUnlimited.net
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