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NFS C: Neil Eskuri - Artist Profile @ CGSociety Thursday, 23.11.2006
NFS CarbonThe graphic-platform CGSociety published a new feature article: an Artist Profile about Neil Eskuri, the Senior Art Director at Electronic Arts, who worked lately at Need for Speed: Carbon. He takes some time out to discuss the challenge of generating streets, cars, people, the effects, lighting and the cityscapes, all populating one of the most spectacular driving games on offer.

Excerpt:
With all the platforms on which the game was going to be produced for, it was decided to keep the time of day at night to simplify multiple lighting scenarios. The art direction was to keep things as dark as possible and use lighting to help guide the player's eye down the tracks. Neil uses the term 'Jewels of Color' to highlight the buildings and environment with color to contrast the darker areas. They also tried to use the car's headlights to light up the road so the player would have a better sense of nighttime and speed.

NFS CarbonAs the different platform requirements were complex and the timeframe to produce the game was very tight, the EA team on NFS:Carbon was pretty big. The number was 170+ for the entire project. Neil Eskuri focused mostly on the worlds, FMV/NIS, animation and cars and had a great support team. Each of those areas had specialists. “Within worlds we have people who specialize on the road splines and side terrain to make good exciting drives,” he explains. “Also, there were those who focus on the creation of the cities and environments. For the FMV and NIS, just organizing the stage shoot was a speciality. Of course, animation is a focus for the NIS characters and police along with the in-game character cut-aways. The camera presentation also had a specialist that involved the coordination of several groups. Since the cars are the main stars in a driving game we have a whole department focused strictly on the creation of the 50+ cars in the game.”


If you are interested in graphics, this article is worth reading anyway, but I suggest everybody to read it, if you want to get more behind the scenes footage from the development of NFS Carbon.

» NFS C: Neil Eskuri Artist Profile @ CGSociety
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