NFS-Planet



NFS PS: Interview with John Doyle @ Game Informer Saturday, 02.06.2007
NFS PSJohn Doyle, producer of Need for Speed Pro Street seems to be pretty talkative at the moment, because there's another interview with him on Game Informer. Here's a short extract:


GI: With this game you’re going to focus on daytime races, but will there be any nighttime races?

Doyle: There’s not any plan to have any nighttime races at this time. This is in the sunlight.

GI: No police?

Doyle: In this game there aren’t any police. In the past they’ve provided a pretty strong consequence—if you mess around too much, you run the chance of getting busted. This year that consequence is really driven by damage. This game is about your ability to build and drive fantastically powerful cars and that’s where we wanted to keep our focus.

GI: Say I’m ripping around in my Nissan and I take too tight of a corner, tear the hood off, wreck a bumper and scrape up things. Am I going to have to pay to repair that damage?

Doyle: There’s always a gameplay consequence that we want to build in. We have really tuned exactly what we’re going to do with that yet, but we want to make sure that damage has a little bit of teeth. Now the key for us is damage is cool. We want you to see this damage. We made sure this year that the AI is pretty aggressive and is going to make mistakes. You’re going to see some crashes but we want you to experience some epic crashes as well so damage is not going to be a punishment.



Read the full article here:

» NFS PS: Interview with John Doyle @ Game Informer
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