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NFS PS: New Hands-On at IGN |
Sunday, 22.07.2007 |
The onlinemagazine IGN published an Hands-On article about the upcoming Need for Speed ProStreet.
In the text they criticize the handling of the cars, but this could be because they played a pre-alpha version of the game, so the handling will be improved a lot during the next weeks. On the other side, they highlighted the damage quite much - no wonder when you hear how much work EA put into this feature:
While handling was impossible to judge at this early stage, ProStreet's damage engine is undoubtedly rather impressive, having been totally overhauled for this new Need for Speed entry. "The most requested feature from fans has been realistic damage, so that was something we definitely wanted to include in this new game," explained Doyle. "Damage was a real challenge for us because there's an easy way and a hard way - and we chose the hard way. The easy way is when you just replace sections of the car with damaged sections, to mimic the effects of crashes. However, we couldn't do that because users can customise their cars a lot and we would have had to create thousands of damaged parts. So, instead we needed to create a real-time damage engine that is affected by the speed you hit an object, where you hit and how you hit it. It was a super expensive task because we had to remodel all our cars from scratch."
On the whole the article is a short overview about the game, but it doesn't contain any new information. Only the last paragraph reveils an interesting question to John Doyle, whether motorbikes could be added to the Need for Speed series, rather like in Project Gotham Racing 4. Doyle's answer is the following:
"Over the last few years we've looked at the possibility of including motorbikes but each time we've decided against. The problem we have is that Need for Speed games are meant to be fast but we don't want to see the driver getting injured in crashes. Obviously, if we had a motorcyclist it would be hard to stop him getting hurt as he flew over the handlebars during a crash. We wouldn't want to see his broken body lying on the track or anything. It would also require a totally new set of physics. I'm interested to see how the Project Gotham Racing 4 guys do it because it could be quite a dangerous experience."
You can find the complete article at IGN - or you can read our own First-Look of NFS ProStreet, to get an impression of the game:
NFS PS: Hands-On @ IGN
NFS PS: First Look
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Comments (9) |
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#9: von HasskA
(24.07.2007 07:24) |
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OK thanx
And i'm from romania check my web site
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ThE BaD BoY HasskA |
#8: von RGCxTheOnly
(23.07.2007 23:11) |
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Should be widely available...
Depending on where you live I think it should be widely available. Check the Geforce site: http://www.nvidia.com/objec...s_cards_buy_now.html
you can buy it from there. However I just bought mine in a computer retail shop the Geforce 8600gts is very good btw it is cool as nothing runs on 27 degress (80 degrees farenheit) while gaming no need for water cooling or anything , but anyways check out the site to buy it there.
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#7: von HasskA
(23.07.2007 13:17) |
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COol where can i get a GEforce 8800?
i searched all the shop's in my town and i didn't find it?
and how much it cost's?
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ThE BaD BoY HasskA |
#6: von matthew
(23.07.2007 13:00) |
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there will not be a free roam. an EA stuff sad that.
will mine handle it?
amd 3500 2.2ghs
1.5 ram pc400
250 sata
geforce 6600 256mb
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#5: von RGCxTheOnly
(23.07.2007 09:26) |
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Free roam?
I think that it will not have free roam or so i think ive read :P.
Yea neither my pc should handel it lol :P
4gb ram
8600gts 512mb
dual 2.14hz
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#4: von HasskA
(23.07.2007 07:54) |
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ONE ?-tion
In this game we will have free room?
Oh. i don't worry about my computers performance
4GB RAM
3.4 Ghz Dual core intel pentium 4
and a GeForce 7600 -512Mb
A hard disk 300 gb ) )
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ThE BaD BoY HasskA |
#3: von wish-master01
(23.07.2007 06:00) |
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Cant Wait !!!!
This Is Great I Cant Wait To Play It , But Will It play On My Pc
2Ghz
768 Ram
128 Graphic Card Nvidia
Well i Hope So
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PEDAL TO THE METAL |
#2: von alextj
(22.07.2007 20:10) |
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EDIT
Well, I can't seem to be able to edit comment, but I meant to say:
"Doyle keeps saying, that SMOKE is the next big thing..."
Excuse me for double posting.
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#1: von alextj
(22.07.2007 20:08) |
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Nice article, though, it doesn't have any groundbreaking information that we haven't seen before.
But why not speculate a little bit more over this... :D
Doyle keeps saying, that some is the next big thing, that it is something that is really cool and really new. Now I haven't played the game, but I can't believe they are they are making such a big deal about the smoke. It is nice looking and affects your race, but soulds like they just don't have many things about than smoke and damage...
Though, I think damage is great addition. But they keep saying it is realisting and that you can see the real affect of crashing such a powerful car into wall and such things, but the truth is - it is nothing near the reality. As Doyle says: they don't want driver to "get hurt". This means, it will just be spoilers and bumpers get bent and flying around, but there are not going to be cars ripped in pieces, like it happens in real life when a car crashes into something at 200km/h.
Overall, I am still very impressed with new features, game setup and graphics. Surely worth paying for. :)
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