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NFS PS: Some details about the PSP-Version Friday, 18.01.2008
NFS Pro StreetNeed for Speed ProStreet was released on all big platforms already last year, but the PSP-version is being awaited for end of February 08. The onlinemagazine IGN made an interview with Gregg McGillivray, the Assistant Producer of NFSPS for the Playstation Portable.

In this interview Gregg revealed some exclusive features for this version, like Driver Intuition, Driver Personas and Speed Mode. In the core the PSP-version is a port of the console-version with more less the same features, like a complete damage model.

But if you take a closer look at the "exclusive" features, there is not so much difference to the regular version. "Driver Personas" is nothing but choosing the difficulty, only that they have the names "Speed King", "Weekend Warrior" and "Adrenaline Junkie". How many assists are enabled, is defined by the "Driver Intuition", like for example the highlighting of the ideal path. "Players choosing the Adrenaline Junkie setting will only see this driving line appear around the most difficult corners, whereas Speed King will allow the driver to toggle this feature on and off as they see fit."

Also the new "Speed Mode" sounds a bit familiar:

Besides Circuit and Grip races, there are also Speed Mode events exclusive to this version. Speed Trap is a mode where racers must race through checkpoints at the highest possible speed to win. Lap Knockout and Gate Knockout are both races where the last person to cross the checkpoint will be eliminated. And finally, Time Attack is a time-based mode where players must race against the clock to reach the next checkpoint. We've tried to add a large variety of events for on-the-go racing on the PSP.

Apart from that, Gregg also announced a new Race Maps Mode. With this mode you can check the schematics of all tracks you've raced. You can see the path you've driven and compare it to the ideal driving line, as well as "zoom in close anywhere on the track to analyze how you drove and where you crashed. It's a cool feature that really allows players to see how they've done and help improve their performance in the future."

You can find the complete interview here:

» NFS ProStreet Q&A with Gregg McGillivray @ IGN
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