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NFS Shift: Hands-On at Gamespot Monday, 27.04.2009
NFS ShiftThe onlinemagazine Gamespot had the chance to get their hands on two different versions of Need for Speed Shift at a press event in San Francisco. One was a more "modern" version of a race with a McLaren F1 and the other one was old-fashioned with old 1970 Nissan Skylines, which could remind you a little bit of NFS Porsche:

Excerpt:
So, though slick graphics were on display in both version of Need for Speed: Shift, the contrast between the two games was felt in the cars and on the road. One version of the game featured a three-lap race at Willow Springs raceway in the central California desert. Unlike such tracks as Laguna Seca and Road America, Willow Springs is a lesser-known American racing gem full of twisting turns, some high-speed corners, and fun elevation changes. The car on-hand was a race-trim McLaren F1, one of the more powerful cars in Shift, with a beastly amount of power and tight, responsive steering. Despite its power, the car wasn't a complete nightmare to handle thanks to a ton of driving assists toggled on to help contain the mighty McLaren. Traction control, braking assist, and the now-standard color-coded dynamic driving line made completing the three-lap race fairly easy, and some low-end AI racers were of very little challenge.

Compare that to the other station running the game, which featured a race full of 1970s-model Nissan Skylines running a street race in Tokyo. In contrast to the McLaren race at Willow Springs, nearly every assist seemed to be toggled off in this version of the game, resulting in a Need for Speed game that felt completely unlike any other, save maybe for the classic Porsche Unleashed. Here was a car that was slow off the line, loose in the corners, prone to drift at the drop of a hat, and completely uninterested in making up for your driving mistakes should you lose momentum through a turn. Here, too, were unforgiving and demanding race opponents, not at all afraid of bullying you in corners or ashamed of leaving you in the dust if you couldn't keep up. This was about as far from traditional rubber-band Need for Speed-style racing as can be imagined, and it felt very good, even if we did get our proverbial butts handed to us.


The article also mentions the blur-effects and the frame rate, which seems to be quite stable at 30fps.

You can read the complete article under the following link.

Additionally Gamespot made a video-interview with Jesse Abney at the EA Spring Showcase 2009. In this interview he talks about the development for PC, the career and the features, which create the driving experience in the game. Also the damage will play its role in the game and will have impact on the performance of the cars. Better see yourself:

» NFS Shift Hands-On @ Gamespot
» Interview with Jesse Abney @ Gamespot
» NFSUnlimited (Source)
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