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NFS Hot Pursuit: Interview with Matt Webster Wednesday, 29.09.2010
NFS Hot PursuitGuardian.co.uk did an interview with Matt Webster from Criterion Games, where he talks about the social aspects of Need for Speed Hot Pursuit.

The new Autolog-Feature will bring new elements to the game, which shifts the player away from pure multiplayer towards connected single player:

What we're most excited about is the solo connectivity, so as I'm browsing through things to play, I've always got information about what my friends have done on that event to encourage me to get involved. And when I have played the event, I'll get auto alerts on when my time has been beaten. And I think the 'Autolog Recommends' feature is going to change the way people play racing games – it's the ultimate distraction. It's like any social network, there's a relatively small chance of you being connected to Twitter or Facebook at the same time as a friend, but the constructs are there for you to be able to engage with each other as if you were there at the same time.

In the last question Matt Webster goes a little into detail with the topic "realism", where he tells the following example:

When we got all the data from McLaren for the SLR 722 we saw that the car's meant to do 209 mph. But in the game it wouldn't, it would only do 204 mph. We checked the numbers, because there's a deep physical simulation going on there; there are 20 values just for the rear wheels another 20 for the front, then there are dimensions and torque curves, all that stuff – which we do a really good job of covering up, because the game is all about having fun. But the McLaren was still only doing 204, so we started looking for physics bugs… then we realised that the rear tyres were 2mm too small. We increased the size, ran the simulation and off it went: 209 mph..

You can find the complete interview here:

» Interview with Matt Webster @ guardian.co.uk

» Preorder Need for Speed Hot Pursuit at Amazon.co.uk!
» Preorder Need for Speed Hot Pursuit at Amazon.com!
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