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NFS Hot Pursuit: Interview with Craig Sullivan Friday, 08.10.2010
NFS Hot PursuitThe onlinemagazine Gamerzines sat down with Craig Sullivan, Criterion Games' Creative Director and talked about the upcoming Need for Speed Hot Pursuit.

Craig Sullivan explains the concept behind Autolog, the inspirations and the connection to Facebook. He also mentions the missing connection in Autolog between the different consoles -> there will be a website, where you'll be able to compare times between Xbox 360 and PS3 accounts, but unfortunately not directly in the game.

Then he talks about the development of Need for Speed and the difference to Burnout:

Hot Pursuit is always going to be compared to Criterion’s work on Burnout. Would you like the opportunity to work on Need For Speed again, or would you prefer to go and revisit Burnout?

That’s a really hard question. That’s like asking someone to choose between their kids [laughs]. These games are a year and a half of your life; Burnout Paradise was actually two years, and every game is always a reflection of who you are at that point in time. Do I like Burnout more than I like Need For Speed? No. I like them both equally because they’re both the best I could do to give people a fun game regardless of whether or not it’s called Burnout, Need For Speed, Black, a game about jelly… you always pour your heart into it.

Would I like to make another Burnout game? Yes. Would I like to make another Need For Speed game? Yes. Would I like to make something completely different to both of those? Yes. I like making games, it’s the coolest job in the world. As long as I think it’s fun, it’s exciting, it plays to our strengths, and I think people want it, then there are loads of games that we are yet to make that we will do.

Why is this a Need For Speed game and not a Burnout game? What’s the difference between the two to you?

The one big difference is real cars. In Burnout we had to design our own cars in-house, which is fun because you can come up with pretty much anything. But also I’ve always been a fan of Need For Speed and real cars, so it was great to come into work and say ‘guess what we’re going to do today’. We’ve got a big list of all the manufacturers from around the world, there’s 1,000 cars we could have in the game, let’s go through a list and start to choose some really cool ones. That was a really good day.

So it’s working with real cars, it’s working with a lot of the really talented guys we’ve now actually got to work with, both in terms of the way the marketing works and the franchise is run. But also a part of it is, it’s Need For Speed. It’s part of my life growing up as a fan of games. To me it’s a bit like working on Star Wars. I don’t really want to make a Star Wars game, maybe I will, I don’t know. I’ve always wanted to make a Need For Speed game. Burnout, Need For Speed, Criterion, it has to be something special and that we all believe in.


You can find the complete interview here:

» Interview with Craig Sullivan @ Gamerzines

» Preorder Need for Speed Hot Pursuit at Amazon.co.uk!
» Preorder Need for Speed Hot Pursuit at Amazon.com!
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