NFS-Planet



Shift 2 Unleashed: Physics Wednesday, 02.02.2011
Shift 2 UnleashedThe physics model of Shift 2 Unleashed is being presented in a new article on Speedhunters.

The developers, the Slightly Mad Studios, take the CAD data directly from the manufacturers to get the most realistic basis for a physics model. Additionally they invited professional race drivers to give feedback to the physics simulation.

Physics HUD


Excerpt:
The Slightly Mad Studios crew are pretty hardcore car nuts and collectively have a lot of experience of taking high powered cars to track day events. But to really take things to a deeper level and get absolute verification of the in-game race experience we hooked them up with a few of our driving crew.

When it comes to advanced technology, the Shift physics system itself is second to none. It takes the actual suspension geometry that we receive from manufacturer CAD data and replicates the suspension components in 3D space. It is not some game producers "idea" of how a car should handle. Not at all, if you are say driving a Porsche 911 in game, then you are driving an actual 3D physics representation of that car based on CAD data. Within this driving experience though, we can layer on driving aids and tweak items like holistic track grip, tire slip angles and car setups. So there's a bit of wiggle room to push the difficulty levels and physics modes in to a few different directions.


You can find the complete article here:

» Shift 2 Unleashed: On the Subject of Physics @ Speedhunters

» Preorder Need for Speed Shift 2 Unleashed at Amazon.co.uk!
» Preorder Need for Speed Shift 2 Unleashed at Amazon.com!
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Comments (2)


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#2: von ProwleR (03.02.2011 22:23) View profile Add to your Friends-List Send Message
Picture looks like Forza!


#1: von C€RB€RU$ (03.02.2011 18:21) View profile Add to your Friends-List Send Message Website
Just finished reading the whole article and I've to say that it impressed me a lot. I find it a good way of progressing and making up the game by asking expert driver how do their cars feel in game so they can properly adjust them. Another good thing is that they've used CAD models too, so cars will feel like they should in real life.

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