NFS-Planet



Shift 2 Unleashed: Hands-On Impressions Monday, 21.02.2011
Shift 2 UnleashedLast weekend The Gurdian hosted the Gamesblog Live event in London, where they presented Shift 2 Unleashed. Johnny P got his hands on the game an sums up his impressions for the onlinemagazine VirtualR.

He talks about the race feeling, handling, physics- and damage model and AI, which all improved quite a lot compared to Shift 1:

Excerpt:
The game looks lovely. Bright, sharp and the car models are top-notch. The interiors also, as you would expect from the original Shift, seem authentic and look great (I watch a lot of GT racing on TV and have got a good idea how the real cars look inside).

There are marbles on the track, flies splatter on your windscreen and when you rev-up the engine, waiting for the lights to go green, the race car’s body panels vibrate in an authentic looking way (more so than Shift 1).

The tracks have also mostly been made more realistic and look all the better for it (i.e. they look a lot more authentic without graffiti sprayed all over every track‘s surface and ludicrous fairground rides all over the place).

[...]

The handling in Shift 2 feels very similar to Shift 1. In fact, if you imagine Shift 1’s handling without the feeling of constantly sliding and you are pretty much there (as I said, I raced mostly with the all-assists off Elite handling model). It’s still involving though, and it doesn’t take much for you to lose traction and spin (or half spin like I did most of the time). It actually made me think about how much better Shift 1 would have been, if it had just been for a little bit of tweaking of the handling and how good the underlying physics actual were.


You can find the complete article here:

» Shift 2 Unleashed: London Event Hands-On Impressions @ VirtualR.net

» Preorder Need for Speed Shift 2 Unleashed at Amazon.co.uk!
» Preorder Need for Speed Shift 2 Unleashed at Amazon.com!
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