NFS World: Skill Mods announced Wednesday, 30.05.2012
NFS World OnlineNeed for Speed World is going to change the Driver Skill system! Instead of the existing Driver Skill Points you will receive Skill Mods, which are similar to Performance and Aftermarket parts, which can be won from events or purchased as part of packs. These Skill Mods can then be applied to a specific car for as long as the player wants it on there.


Read the following FAQ posted on to get more information about the skill mods:

Do the Skill Mods still have all the original Driver Skills that that we could use our Driver Skill Points on?
With the old Driver Skill system there were a total of 24 skills; Skill Mods will have a total of 30 skills. However, some skills have been removed – most notably the handling, acceleration and top speed skills which increased car performance in races by 20% in each category. Quality is based on a stars rating system where parts range from 1-star to 3-star (highest).

Where can I get Skill Mods?
Skill Mods can be acquired from the Lucky Draw after completing events, purchased from Card Packs using Speedboost and individually from the store in the Skill Workshop. It’s important to note that every Skill Mod can be won from Lucky Draw by completing events with the exception of Treasure Hunter and Heavy Mass which come pre-installed on specific cars.

What’s going to happen to all the Skill Points I already have?
We know that the community has put in a ton of time building up their existing Driver Skills, therefore, when the new Skill Mod feature is implemented players will receive:

- Skill Mods corresponding to your selected Driver Skills
- The number of Skill Mods will be multiplied by number of cars owned for a maximum of 125 skill mods and 50 performance parts
- Quality of the parts players will receive are 150% better than the rank of Driver Skill previously used
- For lost handling, acceleration and top speed skills, players will be given corresponding performance parts for each car tier (follows same rules as above)
- For other skills which have been retired, players will be given the Skill Mods that most closely fulfill the same purpose as the Driver Skill
- It’s important to note that players will receive Skill Mods based on the current Driver Skill points THAT HAVE BEEN USED. Therefore, if you have any driver skill points that haven’t been used, better use them quickly so you get the proper number of Skill Mod parts.

So now that I’ve got Skill Mods, how do apply them to my car(s)?
Skill Mods are similar to Performance and Aftermarket parts in that once they are installed on a specific car, that car will enjoy the benefits of those mods for as long as they are applied. Once a Skill Mod is removed that car will no longer receive its effects.

We’ve introduced a new screen into the game called the ‘Skill Workshop’; this is where you can manage your Skill Mods. You can access the Skill Workshop from the Customization menu in the Safehouse.

Skill Workshop

1. Skill Mod Inventory
This is where all your unused Skill Mods are stored. The inventory holds a maximum of 200 parts. With the implementation of the new Skill Mod system the team has also raised the Inventory limit for Performance parts to 150.

2. Skill Mod Store
Allows players to purchase 1-star versions of every Skill Mod using in-game cash.

3. Sell Skill Mod
Allows players to sell Skill Mods by dragging and dropping the part from the Inventory onto the Sell Parts area. It’s important to note that once you’ve applied a Skill mod to a car, removing it will automatically sell it. Skill Mods behave exactly like performance parts in that you cannot return them to the Inventory once applied to a car.

4. Skill Mod Effects
Displays a summary of applied Skill Mod effects, as well as previewing any pending changes.

5. Skill Mod Slots
Each car can have up to five Skill Mods applied to it by dragging and dropping the Skill Mods from the Inventory into the slots. Skill Mods can be stacked, meaning you can install multiple skills of the same type to your car at once. For example, a car can have 5x NOS Power Mods for a total combined effect. There is a limit however; each skill has its own cap and when this is reached, that skill is ‘MAXED’. Again, removing a part from a car will automatically sell it.

When is the new Skill Mods system being implemented into NFS World?
Skill Mods will be implemented during the May 30th patch.

» Introducing Skills Mods – The New Way to Customize Your Driver Skills @
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Comments (1)

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#1: von alexsilviu (31.05.2012 18:16) View profile Add to your Friends-List Send Message
This is B******T

I cant belive that they did such a thing,after all the effort all the players put into selecting the skills,now it's out the window,they made this game from a good-very good to bad even very bad.

fact of life ... after monday and tuesday even the calendar says W T F

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