NFS-Planet



NFS 6: EA Rep in the official boards Monday, 23.09.2002
As you may have noticed, in the official Need for Speed forum there is an EA Represantative, who also works on NFS HP 2 and he tries to - as long as he could - answer the questions of the community. At this there are some striking points:
  • Editing: That's not to say it can't be modified...but it's not something that is easy as it once was, because of the complexity of applications like Maya and Max. It's a blessing when we are able to use JUST those high-end tools, because it puts a great deal of power in the artist's hands to create great content. The trade off is that you make it difficult, if not impossible, to put that same power into the modding community's hands.

    A answer on this by PygmySrfr is still missing:
    Epic is shipping a special version of Maya with Unreal Tournament 2003, as well as a special plugin for Maya to provide seamless integration with the other editing tools available for the game.
    Such tools are available to some users (I think Maya offers a free Personal Edition download on their website). So, as long as the specs, etc. are available for the modding community, it shouldn't be too much of a problem.


  • Dash: Unfortunately there will be no dash or cockpit view, just the bumper view.

    Sorry this might disappoint some of you, but no there is no cockpit view. There is always bumper cam, which is a first person (sort of) camera.

  • Weathereffects: In Need for Speed Hot Pursuit 2 there won't be any wheather effects nor time. You drive all tracks every time with the same environment, similar to NFS Porsche.

    Weather and Time of Day - Sadly this did not make the cut.

  • Screenshots:

    Well, keep in mind that screenshots are reduced in size and quality for fast loading times on the Internet, and in many cases don't represent the overall quality of the final product. I'm not sure what screenshots you refer to specifically, but I don't think anything I've seen in screenshots of our game (all versions) really does justice to the way our cars, tracks and effects look.


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