NFS-Planet



NFS 6: More Answers Wednesday, 25.09.2002
Skynner stays in the official Need for Speed hot Pursuit 2 Boards and takes stand on some points:


Spice Strips: There was a rumour that there won't be any spice strips in the game, but Skynner meant that they were part of the roadblock.

Spike Strip Clarification - Yes, the roadblock option you see in the screenshot is what you use to call for a spike strip...it's a part of the roadblock.




Editing: Again, is it possible for you to use something like this (Maya Personal Edition) to create car models...yes it likely would be. But what kind of position that puts us in legally, I don't know. I will pass on the fact that you guys are dying to be able to edit the PC version, and I will present the case to the folks with the stroke around here.

Additionally he mentions that EA still uses the same FSH format, so texture editing still would be possible as in NFS Porsche:

Now good news for you skin-makers out there is that for the PC version, we are still using the good old FSH format to compress and archive our skin files, so I'm sure those of you out there that already have experience doing skins for MCO or previous NFS games should continue to be able to edit car skins.




Wheather effects/Dashes:
The PS2 version has dashes for the Ferraris, not all cars, and not all tracks have alternate weather. There is no night racing on any of the platforms.

That there will not be any night races is in my opinion a big mistake, because many users, including me, liked the night races very much.

Because there won't be any dashes in NFS HP 2, some users offered to send EA their work, to put it in the game. The answer is the following:

While it's possible we could take a page out of Motor City's book and hold contests for car-building, with the winner's car being turned into a downloadable car, there is work involved in supporting such a venture. It's an interesting idea, and something I will also make note of for when I discuss editing HP2 with our team here.




NFS HP 2 Gold:
PC has not gone gold, or we would have announced that as well. We are close, and the work we are doing is to make sure multiplayer is stable and fun, as well as squashing any last minute bugs.




Environment:
Each track environment does have a different feel, from overcast to bright sunny days, from lush green forest to dry mediterranean scrub and high mountains. There are 4 environments in Xbox, PC and Gamecube and5 on PS2. Within each environment are 3 tracks, and most of them are on the long side.




In the end Skynner also mentioned the following:
[...]I know it's the first NFS product to be released in some time, but I would doubt very heavily that it will be the last! :-) I really think it's every bit as exciting to play as any of the previous games, and even if it doesn't have as much depth as some of seem to have been hoping for, I hope you can find the pure experience to be as thrilling as you remember.

I hope he'd be right...

» EA Board Thread
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