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Next NFS from Criterion confirmed for 2010 Wednesday, 11.11.2009
Electronic ArtsThe Need for Speed series is changing and made successful relaunch with Need for Speed Shift. Also the latest Need for Speed Nitro for Nintendo Wii and DS, which was released last week, received some good critics.

We already wrote about a new NFS which is being developed by Criterion Games. As Joystiq reports, this new Need for Speed title is planned for a release in 2010. EA Games label president Frank Gibeau mentioned: "In recent years, we failed to put adequate resources behind the franchise and, as a result, quality suffered". And: "Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio."

There are no details about this upcoming Need for Speed yet, but as Criterion developed the successful Burnout series, it's likely that this title will go more towards arcade and crashing...we will see...

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NFS Shift: WorldRecords for Shift opened Saturday, 07.11.2009
World RecordsThe World Records Project is a ranking list, collecting records from all over the world. Recently the project was opened for Need for Speed Shift - records are collected in Circuit and Drift modes. The complete telemetry is recorded for every race that can be uploaded to the site.

To participate sign up on WRecords.com and download the WR Client software:

» WRecord.com
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NFS Shift: Patch Details announced Wednesday, 04.11.2009
NFS ShiftThe first details about the next upcoming patch for Need for Speed Shift were released. The patch concentrates on bugfixes, stability- and performance-improvements, as well as an improved car handling. PC users will be happy to hear about the performance optimizations due to the improved dynamic vertex buffer usage, as well as improved support for ATi graphics cards. Many crashes were fixed and you won't see the weird "black sky phenomenon" any more.

Apart from bugfixes and improvements the patch increased the maximum number of online players from 8 to 12 drivers. ( we already wrote about this)

You can read the complete list of bugfixes (originally posted at the EA board) here:


NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player's career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini's having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend's list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support
- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu



A release date for this second NFS Shift patch hasn't been announced yet.

» EA Boards
» NFSUnlimited (Source)
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NFS Nitro: Madrid Trackguide Tuesday, 03.11.2009
NFS NitroNeed for Speed Nitro hit the stores today in North America - in Europe it will be released within the next few days. To see what you can expect in Spain on the Madrid race track, watch this video:



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NFS WO: All the World's a Stage - Episode 1 Monday, 02.11.2009
NFS World OnlineNeed for Speed World Online is an upcoming online-racer in a big new city, which is combined from Rockport and Palmont from NFS: Most Wanted and NFS: Carbon. Since the 3D models are from 4 or 5 years ago, they needed a bit freshing up, as an article on NeedforSpeed.com shows.

NFSWO


The upper picture shows a comparison of the track between a build from February and a current version, (which is still in the works.)
For more pictures and the article about the World of NFS World Online visit the following link:

» NFS WO: All the World's a Stage - Episode 1
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