Need for Speed Rivals will run with "only" 30 frames per second, instead of 60 fps. This is due to the AllDrive feature. With AllDrive multiple players can meet in the open world and bump into each other whether they're completing Assignments as a cop, Speed Lists as a Racer, or just exploring.
"It is a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time," meint Nilsson im Interview.
"Anything can happen in AllDrive. That's the key innovation with this game. You don't have single-player, co-op or multiplayer. It just happens seamlessly."
"I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario."
"So in this case we've prioritised the gameplay, because we think 30fps is giving a satisfactory experience"
On current consoles up to 6 players will be able to be in the same city, but this may change before release. On PC and next-gen consoles it might may be possible to increase the multiplayer count.
"Since we discovered AllDrive, we've never gone for 24 or 36 players, because it doesn't make sense. It just becomes chaos. You've seen how online racing games behave, right? Unless you're number one, it's boring. This way you can all have fun playing together but fulfilling your own objectives."
You can find the complete interview with Marcus Nilsson here:
Why Need for Speed: Rivals runs at 30 frames per second @ Eurogamer
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