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NFS World Contest @ Racerplanet Wednesday, 13.10.2010
NFS World OnlineRacerplanet created a NFS World Contest, where you can win a Starter Pack Code worth Speed Boost and the free car starter car if you don't have it already. To participate you have to find several locations in NFS World and mark them on a map.

You can find more information about the contest here:

» NFS World Contest @ Racerplanet
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NFS Hot Pursuit: Interview with Craig Sullivan Friday, 08.10.2010
NFS Hot PursuitThe onlinemagazine Gamerzines sat down with Craig Sullivan, Criterion Games' Creative Director and talked about the upcoming Need for Speed Hot Pursuit.

Craig Sullivan explains the concept behind Autolog, the inspirations and the connection to Facebook. He also mentions the missing connection in Autolog between the different consoles -> there will be a website, where you'll be able to compare times between Xbox 360 and PS3 accounts, but unfortunately not directly in the game.

Then he talks about the development of Need for Speed and the difference to Burnout:

Hot Pursuit is always going to be compared to Criterion’s work on Burnout. Would you like the opportunity to work on Need For Speed again, or would you prefer to go and revisit Burnout?

That’s a really hard question. That’s like asking someone to choose between their kids [laughs]. These games are a year and a half of your life; Burnout Paradise was actually two years, and every game is always a reflection of who you are at that point in time. Do I like Burnout more than I like Need For Speed? No. I like them both equally because they’re both the best I could do to give people a fun game regardless of whether or not it’s called Burnout, Need For Speed, Black, a game about jelly… you always pour your heart into it.

Would I like to make another Burnout game? Yes. Would I like to make another Need For Speed game? Yes. Would I like to make something completely different to both of those? Yes. I like making games, it’s the coolest job in the world. As long as I think it’s fun, it’s exciting, it plays to our strengths, and I think people want it, then there are loads of games that we are yet to make that we will do.

Why is this a Need For Speed game and not a Burnout game? What’s the difference between the two to you?

The one big difference is real cars. In Burnout we had to design our own cars in-house, which is fun because you can come up with pretty much anything. But also I’ve always been a fan of Need For Speed and real cars, so it was great to come into work and say ‘guess what we’re going to do today’. We’ve got a big list of all the manufacturers from around the world, there’s 1,000 cars we could have in the game, let’s go through a list and start to choose some really cool ones. That was a really good day.

So it’s working with real cars, it’s working with a lot of the really talented guys we’ve now actually got to work with, both in terms of the way the marketing works and the franchise is run. But also a part of it is, it’s Need For Speed. It’s part of my life growing up as a fan of games. To me it’s a bit like working on Star Wars. I don’t really want to make a Star Wars game, maybe I will, I don’t know. I’ve always wanted to make a Need For Speed game. Burnout, Need For Speed, Criterion, it has to be something special and that we all believe in.


You can find the complete interview here:

» Interview with Craig Sullivan @ Gamerzines

» Preorder Need for Speed Hot Pursuit at Amazon.co.uk!
» Preorder Need for Speed Hot Pursuit at Amazon.com!
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NFS World Patch 4.12 - Discouraging Wallriding Wednesday, 06.10.2010
NFS World OnlineA new patch for Need for Speed World will be deployed on the servers during a maintenance window between 20.00pm and 22.00pm (PDT) (which is 5.00am and 7.00am GMT+2). With the new version the so-called "wallriding" should become less attractive, as collisions with the wall will now have a greater impact on your speed.

You can find the complete release notes here:

- Hitting walls will now have a greater impact to your overall speed. This change should discourage “wallriding” and improve the overall racing experience for all players.
- Pursuit Breakers will now properly respawn when entering or exiting an event or pursuit.
- Fixed an issue preventing some vinyls from displaying properly in the Car Dealer.
- Fixed the ‘abandoned drive-in’ pursuit breaker near Camden & Rosewood that was not functioning as intended.
- Removed some Tutorial tips that were appearing repeatedly.
- Fixed an issue that was causing a NETERROR_CONNECT_PEER_ TIMEOUT error message to be displayed for some users.
- HUD will no longer overlap after changing drivers during the Tutorials.
- Fixed an issue preventing new drivers from moving after exiting their first race.


» Official NFS World Website
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NFS Hot Pursuit: "Uncovered" Trailer Monday, 04.10.2010
NFS Hot PursuitA new trailer of Need for Speed Hot Pursuit has arrived, which gives you an impression of the upcoming game and its features:



» Preorder Need for Speed Hot Pursuit at Amazon.co.uk!
» Preorder Need for Speed Hot Pursuit at Amazon.com!
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NFS World: Oktoberfest - Your last chance! Saturday, 02.10.2010
NFS World OnlineThe » Oktoberfest in Need for Speed World is coming to an end tomorrow and so is your chance chance to win one of the following prizes:

Tier 1: Logitech MX 518 Optical Gaming Mouse
Tier 2: Logitech G15 Gaming Keyboard
Tier 3: Logitech Driving Force GT PC Racing Wheel


Oktoberfest


You have time until tomorrow, to race your fastest time on the new track "Welcome to Oktoberfest" in NFS World. The best times in all three tiers are collected and the best driver of each tier wins a prize.

You can find the best times from the NFS-Planet Community in our » Leaderboards.
You may also check out the » Leaderboard on NFSUnlimited, our affiliate website, where you can filter by tiers.

You can find more information on how to participate on the official Need for Speed website:

» Oktoberfest Community-Event @ NeedforSpeed.com
» NFS World Leaderboards @ NFS-Planet
» Welcome to Oktoberfest Leaderboard @ NFS-Planet
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NFS Hot Pursuit: Recommended System Requirements Saturday, 02.10.2010
NFS Hot PursuitWhile the minimum system requirements for Need for Speed Hot Pursuit were » already known for quite some time, now the recommended system requirements for the game have been announced in the official EA forums:



Minimum System Requirements:

OS: Windows XP (SP3) / Windows Vista / Windows 7
CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
Graphics: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher
Sound Card: DirectX 9.0 compliant sound card
HDD: 8.0 GB
Supported Peripherals: Keyboard, optional controller

Recommended System Requirements:

OS: Windows XP (SP3) / Windows Vista / Windows 7
CPU: Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better
Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
Graphics: GeForce 8800 GT or ATI Radeon HD 4700 or better
Sound Card: 5.1 sound card
HDD: 8.0 GB
Supported Peripherals: Keyboard, joystick optional (Xbox 360® Controller for Windows recommended)


Supported Video Cards at Time of Release: ATI® RADEON® X1950, hd 2000/3000/4000/5000 series NVIDIA GeForce ® 7 (7600 or better)/8/9/100/200 series.


» NFS Hot Pursuit: System Requirements
» Announcement @ EA forums

» Preorder Need for Speed Hot Pursuit at Amazon.co.uk!
» Preorder Need for Speed Hot Pursuit at Amazon.com!
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EA Game Cards for NFS World (U.S. only) Friday, 01.10.2010
NFS World OnlineIf you need SpeedBoost for Need for Speed World, but don't have a possibility to buy online, you can now purchase EA Game Cards at a store near you in the U.S.! For $20 you can buy the card at your local retailer and use the code to redeem the SpeedBoost on the official Need for Speed website:

» EA Game Cards Information @ NeedforSpeed.com
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